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Intelligent Technologies for Interactive Entertainment: Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009, Proceedings - Brossura

 
9783642023163: Intelligent Technologies for Interactive Entertainment: Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009, Proceedings

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Keynote Speakers.- Entertainment Computing, Social Transformation and the Quantum Field.- Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening.- Full Papers.- Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars.- Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?.- Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives.- A Design Approach to Decentralized Interactive Environments.- Accessible Gaming through Mainstreaming Kinetic Controller.- Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play.- Swinxsbee: A Shared Interactive Play Object to Stimulate Children's Social Play Behaviour and Physical Exercise.- Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application.- iTheater Puppets Tangible Interactions for Storytelling.- Automatic and Interactive Key Posture Design by Combing the PIK with Parametric Posture Splicing.- Web-Enabled 3D Game Playing for Looped Knight's Tour.- Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots.- Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games.- Immersion in Movement-Based Interaction.- Short Papers.- Mood Swings: An Affective Interactive Art System.- Navigating a Maze with Balance Board and Wiimote.- Experiences with Interactive Multi-touch Tables.- The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play.- Dead on Arrival: Adapting Games to Finish at a Given Time or Location.- Design and Implementation of a Mobile Exergaming Platform.- Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments.- Stay Tuned! An Automatic RSS Feeds Trans-coder.- An Experiment in Improvised Interactive Drama.- Big Fat Wand: A Pointing Device for Open Space Edutainment.- Enhancing Mediated Interpersonal Communication through Affective Haptics.- Opinion Elicitation in Second Life.- Hidden Markov Models Implementation for Tangible Interfaces.

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  • EditoreSpringer
  • Data di pubblicazione2009
  • ISBN 10 3642023169
  • ISBN 13 9783642023163
  • RilegaturaPaperback
  • LinguaInglese
  • Contatto del produttorenon disponibile

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Altre edizioni note dello stesso titolo

9783642023149: Intelligent Technologies for Interactive Entertainment: Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009, Proceedings

Edizione in evidenza

ISBN 10:  3642023142 ISBN 13:  9783642023149
Casa editrice: Springer, 2009
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