Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Spese di spedizione:
GRATIS
In U.S.A.
Descrizione libro Soft Cover. Condizione: new. Codice articolo 9783642112447
Descrizione libro Condizione: New. Codice articolo ABLIING23Mar3113020218627
Descrizione libro Condizione: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book. Codice articolo ria9783642112447_lsuk
Descrizione libro Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners' learning motivation, i. e. 288 pp. Englisch. Codice articolo 9783642112447
Descrizione libro Condizione: New. This work contains contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada. It examines the use of games to stimulate learners and presents a wide range of edutainment tools and applications. Series: Lecture Notes in Computer Science / Transactions on Edutainment. Num Pages: 285 pages, biography. BIC Classification: UML; UNH; UYQ; UYZG. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 15. Weight in Grams: 444. . 2010. 2010th Edition. paperback. . . . . Codice articolo V9783642112447
Descrizione libro Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners' learning motivation, i. e. Codice articolo 9783642112447
Descrizione libro PF. Condizione: New. Codice articolo 6666-IUK-9783642112447
Descrizione libro Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutai. Codice articolo 5049497
Descrizione libro Condizione: New. This work contains contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada. It examines the use of games to stimulate learners and presents a wide range of edutainment tools and applications. Series: Lecture Notes in Computer Science / Transactions on Edutainment. Num Pages: 285 pages, biography. BIC Classification: UML; UNH; UYQ; UYZG. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 15. Weight in Grams: 444. . 2010. 2010th Edition. paperback. . . . . Books ship from the US and Ireland. Codice articolo V9783642112447