Avant-Garde Videogames

Brian Schrank

Editore: MIT Press Ltd, 2014
ISBN 10: 0262027143 / ISBN 13: 9780262027144
Usato / Hardcover / Quantità: 0
Copie del libro da altre librerie
Mostra tutte le  copie di questo libro

Libro

Purtroppo questa copia non è più disponibile. Di seguito ti proponiamo una lista di copie simili.

Descrizione:

Our orders are sent from our warehouse locally or directly from our international distributors to allow us to offer you the best possible price and delivery time. Codice inventario libreria

Su questo libro:

Book ratings provided by Goodreads):
3,8 valutazione media
(10 valutazioni)

Riassunto:

An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements.

The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game.

We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality -- as in alternate reality games, which adapt Situationist strategies for a mass audience.

About the Author:

Brian Schrank is Assistant Professor at the College of Computing and Digital Media at DePaul University.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Dati bibliografici

Titolo: Avant-Garde Videogames
Casa editrice: MIT Press Ltd
Data di pubblicazione: 2014
Legatura: Hardcover
Condizione libro: New

I migliori risultati di ricerca su AbeBooks

1.

Schrank, Brian
Editore: The MIT Press
ISBN 10: 0262027143 ISBN 13: 9780262027144
Usato Quantità: 1
Da
More Than Words
(Waltham, MA, U.S.A.)
Valutazione libreria
[?]

Descrizione libro The MIT Press. Condizione libro: Like New. Book appears unread. Book is square, clean, and umarked, with crisp pages All orders guaranteed and ship within 24 hours. Before placing your order for please contact us for confirmation on the book's binding. Check out our other listings to add to your order for discounted shipping. Codice libro della libreria BOS-I-7e-00514

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra usato
EUR 11,32
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,39
In U.S.A.
Destinazione, tempi e costi

2.

Schrank, Brian
Editore: MIT Press (2014)
ISBN 10: 0262027143 ISBN 13: 9780262027144
Nuovi Quantità: 8
Da
Books2Anywhere
(Fairford, GLOS, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press, 2014. HRD. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria WM-9780262027144

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 21,08
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 10,07
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

3.

Bolter, Jay David
Editore: MIT Press
ISBN 10: 0262027143 ISBN 13: 9780262027144
Nuovi Quantità: > 20
Da
INDOO
(Avenel, NJ, U.S.A.)
Valutazione libreria
[?]

Descrizione libro MIT Press. Condizione libro: New. Brand New. Codice libro della libreria 0262027143

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 23,27
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 2,97
In U.S.A.
Destinazione, tempi e costi

4.

Brian Schrank
Editore: MIT Press Ltd, United States (2014)
ISBN 10: 0262027143 ISBN 13: 9780262027144
Nuovi Rilegato Quantità: 1
Da
The Book Depository
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd, United States, 2014. Hardback. Condizione libro: New. Language: English . Brand New Book. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality -- as in alternate reality games, which adapt Situationist strategies for a mass audience. Codice libro della libreria AAH9780262027144

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 28,03
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

5.

Schrank, Brian
ISBN 10: 0262027143 ISBN 13: 9780262027144
Nuovi Quantità: > 20
Da
Paperbackshop-US
(Wood Dale, IL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro 2014. HRD. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria TM-9780262027144

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 24,69
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,39
In U.S.A.
Destinazione, tempi e costi

6.

ISBN 10: 0262027143 ISBN 13: 9780262027144
Nuovi Quantità: 5
Da
GreatBookPrices
(Columbia, MD, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Condizione libro: New. Codice libro della libreria 20281720-n

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 25,86
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 2,24
In U.S.A.
Destinazione, tempi e costi

7.

Brian Schrank
Editore: MIT Press Ltd, United States (2014)
ISBN 10: 0262027143 ISBN 13: 9780262027144
Nuovi Rilegato Quantità: 1
Da
The Book Depository US
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd, United States, 2014. Hardback. Condizione libro: New. Language: English . Brand New Book. An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements.The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game.We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality -- as in alternate reality games, which adapt Situationist strategies for a mass audience. Codice libro della libreria AAH9780262027144

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 29,81
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

8.

Brian Schrank, Jay David Bolter
Editore: The MIT Press 2014-05-16, Cambridge, Massachusetts (2014)
ISBN 10: 0262027143 ISBN 13: 9780262027144
Nuovi Rilegato Quantità: 1
Da
Blackwell's
(Oxford, OX, Regno Unito)
Valutazione libreria
[?]

Descrizione libro The MIT Press 2014-05-16, Cambridge, Massachusetts, 2014. hardback. Condizione libro: New. Codice libro della libreria 9780262027144

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 30,44
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 6,71
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

9.

Brian Schrank
Editore: MIT Press Ltd, United States (2014)
ISBN 10: 0262027143 ISBN 13: 9780262027144
Nuovi Rilegato Quantità: 10
Da
Book Depository hard to find
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd, United States, 2014. Hardback. Condizione libro: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements.The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game.We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality -- as in alternate reality games, which adapt Situationist strategies for a mass audience. Codice libro della libreria BTE9780262027144

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 30,82
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

10.

Brian Schrank
ISBN 10: 0262027143 ISBN 13: 9780262027144
Nuovi Quantità: 1
Da
Bookshub
(Karol Bagh, India)
Valutazione libreria
[?]

Descrizione libro Condizione libro: New. New. US edition. Perfect condition. Customer satisfaction our priority. Codice libro della libreria ABE-FEB-29243

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 32,53
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: India a: U.S.A.
Destinazione, tempi e costi

Vedi altre 14 copie di questo libro

Vedi tutti i risultati per questo libro