ISBN 10: 1784399809 / ISBN 13: 9781784399801
Usato / Quantità: 0
Copie del libro da altre librerie
Mostra tutte le  copie di questo libro

Libro

Purtroppo questa copia non è più disponibile. Di seguito ti proponiamo una lista di copie simili.

Descrizione:

Brand New, Unread Copy in Perfect Condition. A+ Customer Service!. Codice inventario libreria

Su questo libro:

Book ratings provided by Goodreads):
4 valutazione media
(1 valutazioni)

Riassunto:

Build exciting games with Unity on iOS and publish them on the App Store

About This Book

  • Take advantage of Unity 5's new tools to create a fully interactive mobile game
  • Learn how to connect your iTunes developer account and use Unity 5 to communicate with it
  • Use your Macintosh computer to publish your game to the App Store

Who This Book Is For

This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful.

What You Will Learn

  • Create your own iTunes Connect Developer account and create an app within it
  • Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5
  • Construct a game using C# that allows users to interactively control the game character
  • Use Unity 5's editor window to create a custom editor tool specific for the game made in the book
  • Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods
  • Use all game features so the player is able to fully navigate menus between the front menu and in the game state
  • Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review

In Detail

Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store.

From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features.

The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases.

Moving on, you'll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple's approval.

By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store.

Style and approach

This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.

About the Author:

Kyle Langley

Kyle Langley is a self-taught game designer who has worked on games such as Transformers: Fall of Cybertron released by High Moon Studios and Warm Gun, Carnival of Bullets, and Maximum Overdrive released by Emotional Robots. He is currently developing a multiplayer PC title for Vex Studios called Jeklynn Heights. Kyle has also tutored many game design students and has previously released a beginners' programming book for Unreal Development Kit called Learn Programming With Unreal Script. His website is, www.dotvawxgames.com.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Dati bibliografici

Condizione libro: New

I migliori risultati di ricerca su AbeBooks

1.

Kyle Langley
Editore: Packt Publishing Limited (2015)
ISBN 10: 1784399809 ISBN 13: 9781784399801
Nuovi Quantità: > 20
Print on Demand
Da
Books2Anywhere
(Fairford, GLOS, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Packt Publishing Limited, 2015. PAP. Condizione libro: New. New Book. Delivered from our UK warehouse in 3 to 5 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice libro della libreria LQ-9781784399801

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 33,89
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 10,05
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

2.

Kyle Langley
Editore: Packt Publishing Limited, United Kingdom (2015)
ISBN 10: 1784399809 ISBN 13: 9781784399801
Nuovi Paperback Quantità: 10
Print on Demand
Da
The Book Depository
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Packt Publishing Limited, United Kingdom, 2015. Paperback. Condizione libro: New. Language: English . Brand New Book ***** Print on Demand *****.Build exciting games with Unity on iOS and publish them on the App Store About This Book * Take advantage of Unity 5 s new tools to create a fully interactive mobile game * Learn how to connect your iTunes developer account and use Unity 5 to communicate with it * Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn * Create your own iTunes Connect Developer account and create an app within it * Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 * Construct a game using C# that allows users to interactively control the game character * Use Unity 5 s editor window to create a custom editor tool specific for the game made in the book * Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods * Use all game features so the player is able to fully navigate menus between the front menu and in the game state * Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform. Codice libro della libreria AAV9781784399801

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 37,09
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

3.

Langley, Kyle
Editore: Packt Publishing (2016)
ISBN 10: 1784399809 ISBN 13: 9781784399801
Nuovi Paperback Quantità: 1
Print on Demand
Da
Ria Christie Collections
(Uxbridge, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Packt Publishing, 2016. Paperback. Condizione libro: New. PRINT ON DEMAND Book; New; Publication Year 2016; Not Signed; Fast Shipping from the UK. No. book. Codice libro della libreria ria9781784399801_lsuk

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 38,02
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 4,31
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

4.

Kyle Langley
Editore: Packt Publishing Limited (2015)
ISBN 10: 1784399809 ISBN 13: 9781784399801
Nuovi Quantità: > 20
Print on Demand
Da
Pbshop
(Wood Dale, IL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Packt Publishing Limited, 2015. PAP. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice libro della libreria IQ-9781784399801

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 39,45
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,43
In U.S.A.
Destinazione, tempi e costi

5.

Kyle Langley
Editore: Packt Publishing Limited, United Kingdom (2015)
ISBN 10: 1784399809 ISBN 13: 9781784399801
Nuovi Paperback Quantità: 10
Print on Demand
Da
The Book Depository US
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Packt Publishing Limited, United Kingdom, 2015. Paperback. Condizione libro: New. Language: English . Brand New Book ***** Print on Demand *****. Build exciting games with Unity on iOS and publish them on the App Store About This Book * Take advantage of Unity 5 s new tools to create a fully interactive mobile game * Learn how to connect your iTunes developer account and use Unity 5 to communicate with it * Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn * Create your own iTunes Connect Developer account and create an app within it * Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 * Construct a game using C# that allows users to interactively control the game character * Use Unity 5 s editor window to create a custom editor tool specific for the game made in the book * Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods * Use all game features so the player is able to fully navigate menus between the front menu and in the game state * Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform. Codice libro della libreria AAV9781784399801

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 42,97
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

6.

Kyle Langley
Editore: Packt Publishing (2015)
ISBN 10: 1784399809 ISBN 13: 9781784399801
Nuovi Brossura Quantità: 1
Print on Demand
Da
Valutazione libreria
[?]

Descrizione libro Packt Publishing, 2015. Condizione libro: New. This item is printed on demand for shipment within 3 working days. Codice libro della libreria GM9781784399801

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 49,90
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,99
Da: Germania a: U.S.A.
Destinazione, tempi e costi

7.

Langley, Kyle
Editore: Packt Publishing - ebooks Acco (2017)
ISBN 10: 1784399809 ISBN 13: 9781784399801
Nuovi Paperback Quantità: 9
Print on Demand
Da
Murray Media
(North Miami Beach, FL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Packt Publishing - ebooks Acco, 2017. Paperback. Condizione libro: New. This item is printed on demand. Codice libro della libreria 1784399809

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 51,01
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 2,57
In U.S.A.
Destinazione, tempi e costi

8.

Kyle Langley
Editore: Packt Publishing Limited, United Kingdom (2015)
ISBN 10: 1784399809 ISBN 13: 9781784399801
Nuovi Paperback Quantità: 10
Da
Book Depository hard to find
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Packt Publishing Limited, United Kingdom, 2015. Paperback. Condizione libro: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Build exciting games with Unity on iOS and publish them on the App Store About This Book * Take advantage of Unity 5 s new tools to create a fully interactive mobile game * Learn how to connect your iTunes developer account and use Unity 5 to communicate with it * Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn * Create your own iTunes Connect Developer account and create an app within it * Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 * Construct a game using C# that allows users to interactively control the game character * Use Unity 5 s editor window to create a custom editor tool specific for the game made in the book * Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods * Use all game features so the player is able to fully navigate menus between the front menu and in the game state * Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform. Codice libro della libreria LIE9781784399801

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 54,83
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

9.

Kyle Langley
Editore: Packt Publishing - ebooks Account
ISBN 10: 1784399809 ISBN 13: 9781784399801
Nuovi Paperback Quantità: 20
Da
BuySomeBooks
(Las Vegas, NV, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Packt Publishing - ebooks Account. Paperback. Condizione libro: New. Paperback. 222 pages. Build exciting games with Unity on iOS and publish them on the App StoreAbout This BookTake advantage of Unity 5 s new tools to create a fully interactive mobile gameLearn how to connect your iTunes developer account and use Unity 5 to communicate with itUse your Macintosh computer to publish your game to the App StoreWho This Book Is ForThis book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will LearnCreate your own iTunes Connect Developer account and create an app within itSet up iTunes Game Center features in iTunes Connect so you can use them within Unity 5Construct a game using C that allows users to interactively control the game characterUse Unity 5 s editor window to create a custom editor tool specific for the game made in the bookStore and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goodsUse all game features so the player is able to fully navigate menus between the front menu and in the game stateMake, test, and finally release builds so you can play on your device and then submit the game to Apple for reviewIn DetailOver recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Codice libro della libreria 9781784399801

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 56,08
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,40
In U.S.A.
Destinazione, tempi e costi

10.

Langley, Kyle
Editore: Packt Publishing - ebooks Account
ISBN 10: 1784399809 ISBN 13: 9781784399801
Nuovi PAPERBACK Quantità: > 20
Da
Russell Books
(Victoria, BC, Canada)
Valutazione libreria
[?]

Descrizione libro Packt Publishing - ebooks Account. PAPERBACK. Condizione libro: New. 1784399809 Special order direct from the distributor. Codice libro della libreria ING9781784399801

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 59,78
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 6,02
Da: Canada a: U.S.A.
Destinazione, tempi e costi

Vedi altre 2 copie di questo libro

Vedi tutti i risultati per questo libro