ISBN 10: 0199969965 / ISBN 13: 9780199969968
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Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment. Codice inventario libreria

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Riassunto: Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.

Foreword by Richard Leppert

Video Games Live cover image printed with permission from Tommy Tallarico

Sinossi: Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.

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Cheng, William
Editore: Oxford University Press 1899-12-30 (1899)
ISBN 10: 0199969965 ISBN 13: 9780199969968
Usato Quantità: 3
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Bellwetherbooks
(McKeesport, PA, U.S.A.)
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Descrizione libro Oxford University Press 1899-12-30, 1899. Condizione libro: Fine. 0199969965 LIKE NEW/UNREAD!!! Text is Clean and Unmarked! Has a small black line on edge of pages. Tracking is not available for orders shipped outside of the United States. **Heavier books will require additional postage for International** PA Sales Tax is included in purchase price. Codice libro della libreria OX39HC15NOV-LN-0199969965

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William Cheng
ISBN 10: 0199969965 ISBN 13: 9780199969968
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Descrizione libro Condizione libro: Like New. Book Condition: Like New. Codice libro della libreria 97801999699682.0

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