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ZBrush Digital Sculpting Human Anatomy

Spencer, Scott

Editore: Sybex, 2010
ISBN 10: 0470450266 / ISBN 13: 9780470450260
Usato / Quantità: 1
Da Nearfine Books (Brooklyn, NY, U.S.A.)
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Titolo: ZBrush Digital Sculpting Human Anatomy

Casa editrice: Sybex

Data di pubblicazione: 2010

Condizione libro: very good


Gently used. Expect delivery in 20 days. Codice inventario libreria 9780470450260-3

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Book ratings provided by GoodReads):
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(40 valutazioni)

Riassunto: Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Dal retro di copertina: Create memorable human figures for movies and games

To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.

Using ZBrush 3.5 tools, you'll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide.

  • Understand the basic tenets of form, proportion, gesture, and rhythm
  • Master basic anatomical terms for skeletal regions and muscle groups

  • Break down the regions of the body into simple geometric shapes

  • Begin roughing in your figure with Claytubes and other tools

  • Create the impression of flesh over underlying muscle and bone

  • Learn ZBrush remeshing and color-mapping techniques

  • Flesh out your figure with fine detail and costuming

  • Repurpose your figure for film, video games, Web, or digital output

  • Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop


Enhance your learning with video instruction that walks you through the projects in the book. You'll also find anatomy models to use for practice.

Use ZBrush tools to perfect the fine detail of muscle construction

Sculpt different kinds of fabric to clad a heroic character

Lay the groundwork for believable facial expression with a solid foundation

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Libreria: Nearfine Books
Indirizzo: Brooklyn, NY, U.S.A.

Libreria AbeBooks dal: 13 giugno 2014
Valutazione libreria: 4 stelle

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