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Spese di spedizione:
EUR 11,64
Da: Regno Unito a: U.S.A.
Descrizione libro Paperback. Condizione: Brand New. 200 pages. 9.25x7.00x0.75 inches. In Stock. Codice articolo __1871516463
Descrizione libro Paperback. Condizione: New. Codice articolo 6666-NBN-9781871516463
Descrizione libro Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. Codice articolo C9781871516463
Descrizione libro Paperback. Condizione: new. Paperback. This text looks at the uses of 3D computer modelling in product design, visualization and architecture, and introduces the basic theory and practice of the medium. Subjects range from co-ordinates to radiosity, from bump mapping to splines and from data compression to teleology. The work covers the underlying principles of different model-building methods, surface treatments and lighting methods, as well as material specific to the Macintosh: relevant hardware, file types, data compression, networking and expense. A large section considers in detail the software available, assessing the strengths, weaknesses and applications. Case studies test out different products on real projects and further chapters cover design methodology, principles and the future of modelling. This text explores Macintosh 3D computer modelling in product design, visualization and architecture, and introduces the basic theory and practice of the medium. The work covers the principles of different model-building methods, surface treatments, lighting methods and the available software. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Codice articolo 9781871516463