Da: Majestic Books, Hounslow, Regno Unito
EUR 64,81
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 66,59
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days. 320.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 60,53
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Da: Books Puddle, New York, NY, U.S.A.
EUR 71,29
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Aggiungi al carrelloCondizione: New. 1st edition NO-PA16APR2015-KAP.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 62,21
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Da: WeBuyBooks, Rossendale, LANCS, Regno Unito
EUR 74,49
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Aggiungi al carrelloCondizione: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 72,12
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 73,49
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 66,58
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 70,35
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Da: Books From California, Simi Valley, CA, U.S.A.
EUR 78,55
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Aggiungi al carrellohardcover. Condizione: Fine.
Editore: Taylor & Francis Ltd (Sales) Okt 2024, 2024
ISBN 10: 1032139307 ISBN 13: 9781032139302
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 74,86
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation.
Da: Revaluation Books, Exeter, Regno Unito
EUR 89,41
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Aggiungi al carrelloPaperback. Condizione: Brand New. 174 pages. 9.18x6.12x9.21 inches. In Stock.
Da: Basi6 International, Irving, TX, U.S.A.
EUR 103,12
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Aggiungi al carrelloCondizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Editore: Taylor & Francis Ltd, London, 2024
ISBN 10: 1032139307 ISBN 13: 9781032139302
Lingua: Inglese
Da: CitiRetail, Stevenage, Regno Unito
EUR 76,99
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges.This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation.It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations. The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 100,71
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 106,25
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Aggiungi al carrelloCondizione: New.
Editore: Taylor & Francis Ltd, London, 2024
ISBN 10: 1032139307 ISBN 13: 9781032139302
Lingua: Inglese
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 94,75
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges.This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation.It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations. The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: Chiron Media, Wallingford, Regno Unito
EUR 105,04
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Aggiungi al carrelloHardcover. Condizione: New.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 120,36
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days. 435.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 118,69
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Majestic Books, Hounslow, Regno Unito
EUR 126,07
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 119,83
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 124,67
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: New.
Editore: Taylor & Francis Ltd, London, 2024
ISBN 10: 1032139307 ISBN 13: 9781032139302
Lingua: Inglese
Da: Grand Eagle Retail, Fairfield, OH, U.S.A.
EUR 75,73
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges.This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation.It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations. The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 137,89
Convertire valutaQuantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 145,22
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days. 185.
Da: Books Puddle, New York, NY, U.S.A.
EUR 146,41
Convertire valutaQuantità: 3 disponibili
Aggiungi al carrelloCondizione: New. 1st edition NO-PA16APR2015-KAP.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 143,34
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Aggiungi al carrelloCondizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 143,59
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.