EUR 2,65
Quantità: 1 disponibili
Aggiungi al carrellokart. Condizione: Gut. UÌberarb. Neuaufl. 184 S. : zahlr. Ill. ; 21 cm gut erhalten, CD fehlt 11Ü-140 Sprache: Deutsch Gewicht in Gramm: 419.
Da: books4less (Versandantiquariat Petra Gros GmbH & Co. KG), Welling, Germania
EUR 1,95
Quantità: 1 disponibili
Aggiungi al carrelloBroschiert. Condizione: Gut. 208 Seiten; Das hier angebotene Buch stammt aus einer teilaufgelösten Bibliothek und kann die entsprechenden Kennzeichnungen aufweisen (Rückenschild, Instituts-Stempel.); der Buchzustand ist ansonsten ordentlich und dem Alter entsprechend gut. Sprache: Deutsch Gewicht in Gramm: 465.
Editore: Niedernhausen/Ts., Falken Verlag, 1997
ISBN 10: 3806818606 ISBN 13: 9783806818604
Lingua: Tedesco
Da: BOUQUINIST, München, BY, Germania
Prima edizione
EUR 3,00
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Gut. Erstausgabe. 119 Seiten mit vielen Abbildungen. Mit Fotografien von Katja Delago. Sehr guter Zustand. Frisches Exemplar. Wie ungelesen. Die Faszination des Gleitens erleben Sie schon beim Lesen und Betrachten dieses Buches. "Snowboarding" liefert Anfängern und Fortgeschrittenen das notwendige Know-how für alle Aspekte dieser begeisternden Wintersportart. Auf die verschiedenen Teilgebiete Alpin, Freestyle und Freeride wird dabei ausführlich eingegangen. Außerdem finden Snowboardeinsteiger und all diejenigen, die sich über diese junge Sportart informieren möchten, interessante Daten und Fakten über die Entwicklungen im Snowboardsport, detaillierte Darstellungen der verschiedenen Board-, Bindungs- und Schuhtypen, alle Fahrtechniken, über 150 brillante Fotos sowie ein ausführliches Kapitel über Reparatur und Materialpflege. Sehr guter Zustand. Frisches Exemplar. Wie ungelesen. Sprache: Deutsch Gewicht in Gramm: 220 24 cm. Illustrierte Originalbroschur.
Da: Antiquariat im Kaiserviertel | Wimbauer Buchversand, Dortmund, NRW, Germania
EUR 3,49
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Befriedigend. 120 Seiten folienkaschiertes exBibliotheksexemplar mit den üblichen Stempeln/Signaturen, Kanten etwas bestossen -[ Standort Wimregal . SOL-00561 ISBN 9783806818604 Sprache: Deutsch Gewicht in Gramm: 368.
Editore: Aachen, Meyer und Meyer Verlag, 2001
ISBN 10: 3891246498 ISBN 13: 9783891246498
Lingua: Tedesco
Da: BOUQUINIST, München, BY, Germania
Prima edizione
EUR 7,50
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Gut. Erstausgabe. 183 Seiten mit vielen Abbildungen. Sehr guter Zustand. Frisches Exemplar. Wie ungelesen. Ein umfassendes Standardwerk rund um die Thematik Snowboarding. Es gibt sowohl Anfängern Lernhilfen für einen unkomplizierten Einstieg an die Hand als auch Fortgeschrittenen Möglichkeiten zur Optimierung. Ausgehend von der Faszination des Gleitens wird die historische Entwicklung des Snowboarding von den ersten Anfängen bis zur heute etablierten Wintersportart beschrieben. Da beim Snowboarding als gerätegebundener Sportart die Performance maßgeblich durch das verwendete Material beeinflusst wird, werden auch die Themen Materialauswahl und Tuning gesondert behandelt. Aus der Praxis werden u.a. die Bereiche Freestyle, Freeride und Carving behandelt. Dabei stehen nicht isolierte Bewegungstechniken im Vordergrund, sondern das komplexe Zusammenspiel von äußeren Bedingungen und eigenen Fertigkeiten. Neben der Vermittlung von Fahrkönnen legt der Autor auch Wert auf ein umwelt- und risikobewusstes Verhalten im alpinen Gelände. Grundsätze der Lawinenkunde und Verhaltenstipps bilde n daher einen weiteren Schwerpunkt des Buches. Ein ausführliches Glossar rundet das Buch ab. Dem Buch liegt eine interaktive CD-ROM mit Lernhinweisen und Informationen zum Snowboarding bei. Die sportartspezifischen Inhalte sind multimedial aufbereitet. Wissenswertes rund um den Bereich Snowboarding ist in einer Kombination von stehenden und bewegten Bildern, gesprochenen und geschriebenen Texten sowie Musik auf eine neue, unkomplizierte und unterhaltsame Art aufbereitet. Sehr guter Zustand. Frisches Exemplar. Wie ungelesen. Sprache: Deutsch Gewicht in Gramm: 250 21 cm + 1 CD-ROM. Illustrierte Originalbroschur.
EUR 4,79
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Fine. Leichte Abnutzungen; Gebogener Buchrücken.
Da: Antiquariat Fuchseck, Gammelshausen, Germania
EUR 5,95
Quantità: 1 disponibili
Aggiungi al carrelloBroschur / Bibliothekseinband. Condizione: Befriedigend. 2005. 119 Seiten, reich illustr. Ehemaliges Bücherei-Ex. mit den entspr. Beigaben. Gut erhalten.
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 30,09
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: California Books, Miami, FL, U.S.A.
EUR 33,62
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Editore: Berlin, Erich Schmidt,, 2012
Da: Antiquariat Knacke, Berlin, Germania
EUR 21,00
Quantità: 1 disponibili
Aggiungi al carrelloSprache: Deutsch 203 Seiten. OriginalKarton. Die ersten Seiten mit Anstreichungen. Guter Zustand!
Editore: Meyer & Meyer Verlag, Orlando, FL, U.S.A., 2001
ISBN 10: 3891246498 ISBN 13: 9783891246498
Lingua: Tedesco
Da: "Pursuit of Happiness" Books, Oakland, CA, U.S.A.
Soft cover. Condizione: Good. Publisher: Meyer & Meyer Verlag, 2001, Good, Soft Cover, ISBN: 3-89124-649-8, rear cover prev. owner's marks. Book.
Editore: Meyer + Meyer Fachverlag Auflage: 2., überarb. A. (September 2004), 2004
ISBN 10: 3898990702 ISBN 13: 9783898990707
Lingua: Tedesco
Da: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Germania
EUR 12,90
Quantità: 1 disponibili
Aggiungi al carrelloSoftcover. Condizione: gut. Snowboarding. Guide to Ride Andreas Hebbel-Seeger Skiboard Snowboard In deutscher Sprache. 183 pages. 20,6 x 15 x 1,6 cm Auflage: 2., überarb. A. (September 2004).
EUR 2,17
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good.
Editore: Niedernhausen/Ts. : Falken, 1997
ISBN 10: 3806818606 ISBN 13: 9783806818604
Lingua: Tedesco
Da: Antiquariat Buchkauz, Herzogenburg, Austria
EUR 7,00
Quantità: 1 disponibili
Aggiungi al carrelloGr. 8°, kartoniert. Condizione: Gut. Erstauflage, EA. 119 S. Abbildungen, guter Zustand Sprache: Deutsch Gewicht in Gramm: 550.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 35,51
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Editore: Books On Demand 2015-09-11, 2015
ISBN 10: 373863455X ISBN 13: 9783738634556
Lingua: Tedesco
Da: Chiron Media, Wallingford, Regno Unito
EUR 32,60
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Condizione: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: Springer Science+Business Media New York Pub Date: 1/1/2014 Binding: hardcover Pages: 415 first edition.
EUR 12,00
Quantità: 1 disponibili
Aggiungi al carrelloGr.-8°, Softcover/Paperback. 119 Seiten mit zahlreichen Abbildungen Einband leicht berieben, ansonst guter und sauberer Zustand 9783806818604 Sprache: Deutsch Gewicht in Gramm: 390.
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 158,36
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 158,36
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 158,35
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 158,35
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Buchpark, Trebbin, Germania
EUR 81,42
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Seiten: 436 | Sprache: Englisch | Produktart: Bücher | Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel.The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors ¿ all experts in their field ¿ discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.
Da: Buchpark, Trebbin, Germania
EUR 81,42
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Seiten: 436 | Sprache: Englisch | Produktart: Bücher | Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel.The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors ¿ all experts in their field ¿ discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.
Condizione: New. pp. 415.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 436.
Editore: Springer New York, Springer US Aug 2013, 2013
ISBN 10: 1461462851 ISBN 13: 9781461462859
Lingua: Inglese
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 160,49
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel.The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics.In six parts, international authors ¿ all experts in their field ¿ discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment,and includes cases and scenarios of integration, from design, implementation to application.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 436 pp. Englisch.
Editore: Springer New York, Springer US Aug 2016, 2016
ISBN 10: 1493941208 ISBN 13: 9781493941209
Lingua: Inglese
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 160,49
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel.The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics.In six parts, international authors ¿ all experts in their field ¿ discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment,and includes cases and scenarios of integration, from design, implementation to application.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 436 pp. Englisch.
Editore: Springer New York, Springer US, 2016
ISBN 10: 1493941208 ISBN 13: 9781493941209
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 164,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel.The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors - all experts in their field - discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.
Editore: Springer New York, Springer US, 2013
ISBN 10: 1461462851 ISBN 13: 9781461462859
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 164,49
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel.The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors - all experts in their field - discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.