Lingua: Inglese
Editore: Technische Universität Chemnitz, 2001
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Aggiungi al carrelloHeft. Condizione: Gut. 15 Seiten; graph. Darst. Der Erhaltungszustand des hier angebotenen Werks ist trotz seiner Bibliotheksnutzung sehr sauber. Es befindet sich lediglich ein Bibliotheksstempel im Heft; ordnungsgemäß entwidmet. Englische Sprache. Sprache: Englisch Gewicht in Gramm: 20.
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Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2015
ISBN 10: 3319170422 ISBN 13: 9783319170428
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Aggiungi al carrelloPaperback. Condizione: Brand New. revised edition. 265 pages. 9.25x6.10x0.63 inches. In Stock.
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Lingua: Inglese
Editore: Springer International Publishing, Springer International Publishing Apr 2015, 2015
ISBN 10: 3319170422 ISBN 13: 9783319170428
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human¿computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses ¿ usually sight, sound, and touch ¿ in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine.This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 272 pp. Englisch.
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Lingua: Inglese
Editore: Springer International Publishing, Springer International Publishing, 2015
ISBN 10: 3319170422 ISBN 13: 9783319170428
Da: AHA-BUCH GmbH, Einbeck, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human-computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses - usually sight, sound, and touch - in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine.This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Virtual Realities | International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers | Guido Brunnett (u. a.) | Taschenbuch | viii | Englisch | 2015 | Springer | EAN 9783319170428 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Seiten: 272 | Sprache: Englisch | Produktart: Bücher | Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human¿computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses ¿ usually sight, sound, and touch ¿ in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine.This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.
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Aggiungi al carrelloCondizione: New. pp. 256.
Condizione: New. pp. 268.
Da: Ria Christie Collections, Uxbridge, Regno Unito
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Aggiungi al carrelloCondizione: New. pp. 268 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam.
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Da: Books Puddle, New York, NY, U.S.A.
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Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Seiten: 268 | Sprache: Englisch | Produktart: Bücher | The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Virtual Realities | Dagstuhl Seminar 2008 | Sabine Coquillart (u. a.) | Taschenbuch | xiii | Englisch | 2010 | Springer | EAN 9783211991770 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.