EUR 5,93
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Aggiungi al carrelloCondizione: Very Good. Davis, Steven; Chen, Yu Jen (illustratore). Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
EUR 2,35
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Aggiungi al carrellohardcover. Condizione: Very Good. Davis, Steven; Chen, Yu Jen (illustratore). Very Good Condition - May show some limited signs of wear and may have a remainder mark. Pages and dust cover are intact and not marred by notes or highlighting.
EUR 8,06
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Aggiungi al carrelloHardcover. Condizione: Very Good. No Jacket. Davis, Steven; Chen, Yu Jen (illustratore). May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.5.
EUR 8,06
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Aggiungi al carrelloHardcover. Condizione: Very Good. No Jacket. Davis, Steven; Chen, Yu Jen (illustratore). Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.5.
EUR 8,06
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Aggiungi al carrelloHardcover. Condizione: As New. No Jacket. Davis, Steven; Chen, Yu Jen (illustratore). Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less 1.5.
EUR 8,06
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Aggiungi al carrelloHardcover. Condizione: Very Good. No Jacket. Davis, Steven; Chen, Yu Jen (illustratore). Missing dust jacket; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.5.
EUR 8,06
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Aggiungi al carrelloHardcover. Condizione: Very Good. No Jacket. Davis, Steven; Chen, Yu Jen (illustratore). May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.5.
EUR 8,06
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Very Good. No Jacket. Davis, Steven; Chen, Yu Jen (illustratore). May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.5.
EUR 8,25
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Aggiungi al carrellohardcover. Condizione: Fine. Davis, Steven; Chen, Yu Jen (illustratore). LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages.
EUR 13,28
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Aggiungi al carrelloCondizione: New. Davis, Steven; Chen, Yu Jen (illustratore). pp. 320.
EUR 16,26
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Aggiungi al carrelloCondizione: New. Davis, Steven; Chen, Yu Jen (illustratore). pp. 320.
EUR 7,25
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Aggiungi al carrellohardcover. Condizione: Gut. Davis, Steven; Chen, Yu Jen (illustratore). 320 Seiten; 9780262039635.3 Gewicht in Gramm: 1.
Editore: Addison Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Lingua: Inglese
Da: Better World Books Ltd, Dunfermline, Regno Unito
EUR 21,63
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Aggiungi al carrelloCondizione: Very Good. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Da: Powell's Bookstores Chicago, ABAA, Chicago, IL, U.S.A.
EUR 15,58
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Aggiungi al carrelloCondizione: Used - Very Good. Davis, Steven; Chen, Yu Jen (illustratore). 2019. Hardcover. Cloth, dj. Slight shelf wear. Small publisher's remainder mark on bottom page edge. Else a bright, clean copy. Very Good.
EUR 26,13
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Aggiungi al carrelloCondizione: New. Davis, Steven; Chen, Yu Jen (illustratore). pp. 320.
EUR 39,31
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Aggiungi al carrelloDavis, Steven; Chen, Yu Jen (illustratore). Brand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
Editore: Pearson Education (US), US, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Lingua: Inglese
Da: Rarewaves.com UK, London, Regno Unito
EUR 41,78
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Aggiungi al carrelloPaperback. Condizione: New. The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You'll walk through conceiving and creating a game's inner workings, including its core actions, themes, and especially its play experience. Step by step, you'll assemble every component of your "videogame," creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering "tools" such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game's design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them!
EUR 43,21
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Aggiungi al carrelloPaperback. Condizione: New. Davis, Steven (illustratore).
EUR 39,97
Convertire valutaQuantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Davis, Steven (illustratore).
Editore: Pearson Education (US), US, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 45,60
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You'll walk through conceiving and creating a game's inner workings, including its core actions, themes, and especially its play experience. Step by step, you'll assemble every component of your "videogame," creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering "tools" such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game's design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them!
EUR 37,47
Convertire valutaQuantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Davis, Steven (illustratore). In.
EUR 47,10
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Aggiungi al carrelloPaperback. Condizione: New. Davis, Steven (illustratore).
EUR 33,02
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Aggiungi al carrelloCondizione: New. Davis, Steven (illustratore).
Da: AG Library, Malaga, MA, Spagna
EUR 41,45
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: New. Idioma/Language: Inglés. The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You'll walk through conceiving and creating a game's inner workings, including its core actions, themes, and especially its play experience. Step by step, you'll assemble every component of your "videogame," creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone , and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering "tools" such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game's design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them *** Nota: Los envíos a España peninsular, Baleares y Canarias se realizan a través de mensajería urgente. No aceptamos pedidos con destino a Ceuta y Melilla.
EUR 41,44
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Aggiungi al carrelloCondizione: Nuevo. Games design play: detailed approach iterative game design editado por Addison wesley.
EUR 37,46
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Aggiungi al carrelloCondizione: New. Davis, Steven (illustratore).
EUR 37,87
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Aggiungi al carrelloCondizione: As New. Davis, Steven (illustratore). Unread book in perfect condition.
EUR 29,22
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Aggiungi al carrelloCondizione: New. Davis, Steven (illustratore). SUPER FAST SHIPPING.
EUR 43,63
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloRústica. Condizione: New. Condizione sovraccoperta: Nuevo. 01. LIBRO.
EUR 40,54
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Aggiungi al carrelloCondizione: As New. Davis, Steven (illustratore). Unread book in perfect condition.