Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Condizione: good. Gently used with minimal wear on the corners and cover. A few pages may contain light highlighting or writing, but the text remains fully legible. Dust jacket may be missing, and supplemental materials like CDs or codes may not be included. May be ex-library with library markings. Ships promptly!
Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Condizione: New.
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
Condizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Condizione: New.
Condizione: As New. Unread book in perfect condition.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 47,94
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 53,90
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Condizione: New. pp. xi + 319.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 52,25
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Chiron Media, Wallingford, Regno Unito
EUR 50,64
Quantità: 3 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Editore: Taylor and Francis Ltd, GB, 2011
ISBN 10: 0240817176 ISBN 13: 9780240817170
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 72,23
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Editore: Taylor and Francis Ltd, GB, 2011
ISBN 10: 0240817176 ISBN 13: 9780240817170
Lingua: Inglese
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
EUR 64,29
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. xi + 319.
Da: Revaluation Books, Exeter, Regno Unito
EUR 62,40
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 336 pages. 9.10x7.50x1.00 inches. In Stock.
Da: moluna, Greven, Germania
EUR 59,74
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know wh.
Editore: Taylor and Francis Ltd, GB, 2011
ISBN 10: 0240817176 ISBN 13: 9780240817170
Lingua: Inglese
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Editore: Taylor and Francis Ltd, GB, 2011
ISBN 10: 0240817176 ISBN 13: 9780240817170
Lingua: Inglese
Da: Rarewaves.com UK, London, Regno Unito
EUR 64,79
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Da: Majestic Books, Hounslow, Regno Unito
EUR 232,76
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New.
Da: moluna, Greven, Germania
EUR 215,32
Quantità: Più di 20 disponibili
Aggiungi al carrelloGebunden. Condizione: New. Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are the.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 256,85
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: Majestic Books, Hounslow, Regno Unito
EUR 54,87
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. xi + 319 Illus. This item is printed on demand.