Hardcover. Condizione: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
Lingua: Inglese
Editore: Information Science Reference, 2020
ISBN 10: 1799829960 ISBN 13: 9781799829966
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 174,03
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Lingua: Inglese
Editore: Information Science Reference, 2020
ISBN 10: 1799829960 ISBN 13: 9781799829966
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 162,04
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Lingua: Inglese
Editore: Information Science Reference, 2020
ISBN 10: 1799829960 ISBN 13: 9781799829966
Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 171,54
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 171,54
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Lingua: Inglese
Editore: Information Science Reference, 2020
ISBN 10: 1799829960 ISBN 13: 9781799829966
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 184,20
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Da: Lucky's Textbooks, Dallas, TX, U.S.A.
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Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 185,99
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 173,88
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 197,20
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Information Science Reference, 2020
ISBN 10: 1799829960 ISBN 13: 9781799829966
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 183,69
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 197,31
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Lingua: Inglese
Editore: Information Science Reference, 2020
ISBN 10: 1522552944 ISBN 13: 9781522552949
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 211,08
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Lingua: Inglese
Editore: Information Science Reference, 2020
ISBN 10: 1522552944 ISBN 13: 9781522552949
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 209,59
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Aggiungi al carrelloPaperback. Condizione: New.
Da: California Books, Miami, FL, U.S.A.
EUR 228,19
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Aggiungi al carrelloCondizione: New.
Condizione: New.
Condizione: New.
Lingua: Inglese
Editore: Springer International Publishing, Springer Nature Switzerland Apr 2020, 2020
ISBN 10: 3030371905 ISBN 13: 9783030371906
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 192,59
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Aggiungi al carrelloBuch. Condizione: Neu. Neuware -This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling.Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 456 pp. Englisch.
Lingua: Inglese
Editore: Springer International Publishing, Springer Nature Switzerland Apr 2021, 2021
ISBN 10: 303037193X ISBN 13: 9783030371937
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 192,59
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling.Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 456 pp. Englisch.
Lingua: Inglese
Editore: Springer International Publishing, Springer Nature Switzerland, 2021
ISBN 10: 303037193X ISBN 13: 9783030371937
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 192,59
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.
Lingua: Inglese
Editore: Springer International Publishing, Springer Nature Switzerland, 2020
ISBN 10: 3030371905 ISBN 13: 9783030371906
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 192,59
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets.Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more.The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 272,47
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Aggiungi al carrelloPaperback. Condizione: New.
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 230,53
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Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 265,10
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: New. New. book.
Lingua: Inglese
Editore: Springer-Nature New York Inc, 2021
ISBN 10: 303037193X ISBN 13: 9783030371937
Da: Revaluation Books, Exeter, Regno Unito
EUR 274,83
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 456 pages. 9.25x6.10x1.08 inches. In Stock.
Lingua: Inglese
Editore: Springer-Nature New York Inc, 2020
ISBN 10: 3030371905 ISBN 13: 9783030371906
Da: Revaluation Books, Exeter, Regno Unito
EUR 276,86
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Aggiungi al carrelloHardcover. Condizione: Brand New. 453 pages. 9.25x6.10x9.21 inches. In Stock.
Da: Rarewaves.com UK, London, Regno Unito
EUR 258,97
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Aggiungi al carrelloPaperback. Condizione: New.