Lingua: Inglese
Editore: Addison Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Better World Books Ltd, Dunfermline, Regno Unito
EUR 17,97
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: medimops, Berlin, Germania
EUR 31,70
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
EUR 50,53
Quantità: 2 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Pearson Education (US), Boston, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realised design. Youll walk through conceiving and creating a games inner workings, including its core actions, themes, and especially its play experience. Step by step, youll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a games design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualising designs Using prototypes to realise and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 47,47
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 47,27
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Addison-Wesley Professional 2016-06-01, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Chiron Media, Wallingford, Regno Unito
EUR 47,18
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 55,91
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. . . 2016. 1st Edition. Paperback. . . . .
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Ubiquity Trade, Miami, FL, U.S.A.
EUR 67,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand new! Please provide a physical shipping address.
Da: Antártica, Madrid, M, Spagna
EUR 43,63
Quantità: 1 disponibili
Aggiungi al carrelloRústica. Condizione: New. Condizione sovraccoperta: Nuevo. 01. LIBRO.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Revaluation Books, Exeter, Regno Unito
EUR 55,84
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 288 pages. 9.25x7.00x0.75 inches. In Stock.
Da: Imosver, PONTECALDELAS, PO, Spagna
EUR 41,44
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Nuevo. Games design play: detailed approach iterative game design editado por Addison wesley.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 55,17
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 352.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. . . 2016. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Revaluation Books, Exeter, Regno Unito
EUR 78,53
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 288 pages. 9.25x7.00x0.75 inches. In Stock.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Speedyhen, Hertfordshire, Regno Unito
EUR 47,28
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: NEW.
EUR 53,92
Quantità: 2 disponibili
Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. Games, Design and Play completely demystifies the art of videogame design, by taking a play-focused and process-oriented approach that walks readers through every step, and provides a complete toolkit for creating compelling game experiences.
Lingua: Inglese
Editore: Pearson Education (US), Boston, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 87,95
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realised design. Youll walk through conceiving and creating a games inner workings, including its core actions, themes, and especially its play experience. Step by step, youll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a games design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualising designs Using prototypes to realise and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them! Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: Pearson Education Jun 2016, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 55,65
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - The play-focused, step-by-step guide to creating great game designsThis book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You ll walk through conceiving and creating a game s inner workings, including its core actions, themes, and especially its play experience. Step by step, you ll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!Coverage includes:Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game s design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them!
Da: preigu, Osnabrück, Germania
EUR 60,65
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Games, Design and Play | A Detailed Approach to Iterative Game Design | Colleen Macklin (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2016 | Pearson Education | EAN 9780134392073 | Verantwortliche Person für die EU: Pearson Education, St.-Martin-Str. 82, 81541 München, salesde[at]pearson[dot]com | Anbieter: preigu.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Majestic Books, Hounslow, Regno Unito
EUR 70,53
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 352.
Lingua: Inglese
Editore: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 73,20
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 352.