Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659302546 ISBN 13: 9783659302541
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Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2012
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Lingua: Inglese
Editore: LAP Lambert Academic Publishing 2012-11, 2012
ISBN 10: 3659302546 ISBN 13: 9783659302541
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Editore: LAP LAMBERT Academic Publishing, 2012
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Da: moluna, Greven, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. 3D Motion Capture by Computer Vision and Virtual Rendering | Allowing virtual telepresence to anyone using a personal computer with a webcam | David Antonio Gómez Jáuregui (u. a.) | Taschenbuch | 156 S. | Englisch | 2012 | LAP LAMBERT Academic Publishing | EAN 9783659302541 | Verantwortliche Person für die EU: OmniScriptum GmbH & Co. KG, Bahnhofstr. 28, 66111 Saarbrücken, info[at]akademikerverlag[dot]de | Anbieter: preigu.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659302546 ISBN 13: 9783659302541
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Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2012
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Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing Nov 2012, 2012
ISBN 10: 3659302546 ISBN 13: 9783659302541
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Networked 3D virtual environments allow multiple users to interact with each other over the Internet. Users can share some sense of telepresence by remotely animating an avatar that represents them. However, avatar control may be tedious and still render user gestures poorly. This work aims at animating a user s avatar from real time 3D motion capture by monocular computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam. The approach followed consists of registering a 3D articulated upper-body model to a video sequence. The first contribution of this work is a method of allocating computing iterations under real-time constrain that achieves optimal robustness and accuracy. The major issue for robust 3D tracking from monocular images is the 3D/2D ambiguities that result from the lack of depth information. As a second contribution, this work enhances particle filtering for 3D/2D registration under limited computation constrains with a number of heuristics, the contribution of which is demonstrated experimentally. A parameterization of the arm pose based on their end-effector is proposed to better model uncertainty in the depth direction. 156 pp. Englisch.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659302546 ISBN 13: 9783659302541
Da: AHA-BUCH GmbH, Einbeck, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Networked 3D virtual environments allow multiple users to interact with each other over the Internet. Users can share some sense of telepresence by remotely animating an avatar that represents them. However, avatar control may be tedious and still render user gestures poorly. This work aims at animating a user s avatar from real time 3D motion capture by monocular computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam. The approach followed consists of registering a 3D articulated upper-body model to a video sequence. The first contribution of this work is a method of allocating computing iterations under real-time constrain that achieves optimal robustness and accuracy. The major issue for robust 3D tracking from monocular images is the 3D/2D ambiguities that result from the lack of depth information. As a second contribution, this work enhances particle filtering for 3D/2D registration under limited computation constrains with a number of heuristics, the contribution of which is demonstrated experimentally. A parameterization of the arm pose based on their end-effector is proposed to better model uncertainty in the depth direction.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing Nov 2012, 2012
ISBN 10: 3659302546 ISBN 13: 9783659302541
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 59,00
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Networked 3D virtual environments allow multiple users to interact with each other over the Internet. Users can share some sense of telepresence by remotely animating an avatar that represents them. However, avatar control may be tedious and still render user gestures poorly. This work aims at animating a user¿s avatar from real time 3D motion capture by monocular computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam. The approach followed consists of registering a 3D articulated upper-body model to a video sequence. The first contribution of this work is a method of allocating computing iterations under real-time constrain that achieves optimal robustness and accuracy. The major issue for robust 3D tracking from monocular images is the 3D/2D ambiguities that result from the lack of depth information. As a second contribution, this work enhances particle filtering for 3D/2D registration under limited computation constrains with a number of heuristics, the contribution of which is demonstrated experimentally. A parameterization of the arm pose based on their end-effector is proposed to better model uncertainty in the depth direction.Books on Demand GmbH, Überseering 33, 22297 Hamburg 156 pp. Englisch.