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  • ZHANG LI MIN

    Editore: The Beijing. Kehai Electronic Press. Science Press, 2000

    ISBN 10: 7030242904ISBN 13: 9787030242907

    Da: liu xing, Nanjing JiangSu, JS, Cina

    Valutazione venditore: 5 stelle, Learn more about seller ratings

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    EUR 14,02 Spese di spedizione

    Da: Cina a: U.S.A.

    Quantità: 1

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    paperback. Condizione: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 609 Publisher: Science Pub. Date :2009-05-01 version 1. Silverlight 2.0 is a popular cross-platform and cross browser technology. it can create feature-rich multimedia effects. interactive interface. Book is a comprehensive introduction to the essence of Silverlight 2.0 technology to help readers quickly grasp the Silverlight technology. The book introduces the Silverlight development environment to build. and then introduced Silverlight and related technologies. and by example to deepen the reader's understanding. The book is 16 chapters. including the creation of Silverlight applications running. split and deployment. application services. user interface design. pattern. brush. transform. animation. controls for the use of styles and templates customize the appearance and operating mode. data binding. the use of multimedia features. remote access to host resources. mouse control skills. CD-ROM with the book provides examples of the book's source code (including C # and VB Edition version) and by Zhang Limin Research soundtrack recording high-definition video technology. This book can serve as a beginning. middle Silverlight developers to learn from books. Contents: Chapter 01 road towards Silverlight2.0 1-1 Silverlight framework for the technical content of 1-3 1-2 Silverlight Silverlight development tools needed to ready 1-3-1 1-3-2 install Visual Studio 2008 Tools SP1 dedicated Microsoft SilverlightTM Tools1-3-3 how to use Silverlight documentation Conclusion Chapter 02 from the beginning to learn the actual Chapter 03 Silverlight applications to create. run. splitting and deployment Chapter 04 developers will learn to learn application services Chapter 05 Chapter 06 to learn user interface design patterns. brush and conversion Chapter 07 Chapter 08 to learn to use learning to use the animation controls (Vol.1) Chapter 09 to learn to use controls (Vol.2) Chapter 10 to learn DataGrid control features powerful dynamic creation of Chapter 11 to learn Controls Chapter 12 to learn to use styles and templates to customize the appearance and operation of learning to use data binding Chapter 13 Chapter 14 Chapter 15 to learn how to use multimedia resources to access a remote host to learn mouse control skills Chapter 16 Appendix A Sample CD-ROM for useFour Satisfaction guaranteed,or money back.