hardcover. Condizione: Very Good. Scratch and dent. Cover may have wear, dings, tears, other damage, or be missing dust jacket. Buy multiples from our store to save on shipping.
Condizione: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.
hardcover. Condizione: As New. New with remainder mark. Buy multiples from our store to save on shipping.
hardcover. Condizione: New. New with remainder mark. Buy multiples from our store to save on shipping.
Editore: The MIT Press, Cambridge, MA, 2020
ISBN 10: 0262043912 ISBN 13: 9780262043915
Lingua: Inglese
Da: Montana Book Company, Fond du Lac, WI, U.S.A.
Prima edizione
Hardcover. Condizione: Very Good to Near Fine. 1st Edition. 230 pp. Tightly bound. Corners not bumped. Text is free of markings. No ownership markings. Published without dust jacket. Printed boards. Remainder mark bottom fore-edge. First Edition / First Printing. 10,9,8,7,6,5,4,3,2,1.
Editore: The MIT Press, Cambridge, MA, 2020
ISBN 10: 0262043912 ISBN 13: 9780262043915
Lingua: Inglese
Da: Montana Book Company, Fond du Lac, WI, U.S.A.
Prima edizione
Hardcover. Condizione: Near Fine to Fine. 1st Edition. 230 pp. Tightly bound. Corners not bumped. Text is free of markings. No ownership markings. Published without dust jacket. Printed boards. No remainder mark. First Edition / First Printing. 10,9,8,7,6,5,4,3,2,1.
Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Hardcover. Condizione: Good. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Condizione: New.
Condizione: As New. Unread book in perfect condition.
Condizione: New.
Hardcover. Condizione: new. Hardcover. An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels-mechanics and systems, gameplay, and player experience-and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.The book first introduces the core model and framework for analyzing and designing games. It then discusses the three levels in detail, explaining player experience and identifying design goals; introducing low-level structural analysis of gameplay in terms of basic mechanics; describing how mechanics build up into systems; and presenting concepts for understanding gameplay, defined as the dynamic behavior of players when they interact with mechanics and systems. Finally, the book offers students advice on creating game prototypes using an iterative, user-centered process. Each chapter offers a set of exercises for individuals and design challenges for groups. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 29,24
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New.
EUR 38,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New.
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
EUR 30,29
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
EUR 46,52
Quantità: 1 disponibili
Aggiungi al carrelloBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
EUR 48,01
Quantità: 1 disponibili
Aggiungi al carrelloBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
EUR 33,10
Quantità: 7 disponibili
Aggiungi al carrelloCondizione: New.
EUR 49,44
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 230 pages. 9.25x6.25x0.75 inches. In Stock.
EUR 58,84
Quantità: 7 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 59,75
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
EUR 39,97
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New.
EUR 44,89
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Robert Zubek is a game designer and developer and cofounder of SomaSim, an independent game studio in Chicago. Previously, he built large-scale social online games at Zynga, MMO game and analytics infrastructure at Three Rings Design, and console games at E.
EUR 70,37
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels-mechanics and systems, gameplay, and player experience-and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.The book first introduces the core model and framework for analyzing and designing games. It then discusses the three levels in detail, explaining player experience and identifying design goals; introducing low-level structural analysis of gameplay in terms of basic mechanics; describing how mechanics build up into systems; and presenting concepts for understanding gameplay, defined as the dynamic behavior of players when they interact with mechanics and systems. Finally, the book offers students advice on creating game prototypes using an iterative, user-centered process. Each chapter offers a set of exercises for individuals and design challenges for groups. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 37,68
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New.