Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Paperback. Condizione: Good. 2. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
Editore: Morgan Kaufmann March 2007, 2007
ISBN 10: 012369471X ISBN 13: 9780123694713
Lingua: Inglese
Da: Caspian Books, Tracy, CA, U.S.A.
Hardcover. Condizione: Very Good.
Condizione: Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Da: HPB-Red, Dallas, TX, U.S.A.
Hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: Bay State Book Company, North Smithfield, RI, U.S.A.
Condizione: very_good.
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Hardcover. Condizione: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
paperback. Condizione: Good. 2nd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Editore: Elsevier, 2007
Da: BoundlessBookstore, Wallingford, Regno Unito
EUR 25,79
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Good. Good condition book without dust jacket. Boards are clean with light wear. Book has clean and bright contents.
Condizione: As New. Unread book in perfect condition.
EUR 55,73
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: very good. Gently used. May include previous owner's signature or bookplate on the front endpaper, sticker on back and/or remainder mark on text block.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 51,71
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 67,56
Quantità: 1 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Condizione: New.
Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 67,55
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New.
EUR 71,85
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Chiron Media, Wallingford, Regno Unito
EUR 69,01
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 71,68
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 71,65
Quantità: 1 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days. 946.
EUR 82,47
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. 2010. 2nd Edition. Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch. Num Pages: 552 pages, 100 black & white illustrations, 10 black & white halftones. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 192 x 21. Weight in Grams: 1142. . . . . .
Condizione: New. pp. xxix + 522 2nd Edition.
Da: Chiron Media, Wallingford, Regno Unito
EUR 79,78
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Editore: Taylor and Francis Inc, US, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Lingua: Inglese
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. 2nd. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
EUR 94,54
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. xxix + 522.
Editore: Taylor and Francis Inc, US, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 110,88
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. 2nd. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
Condizione: New. 2010. 2nd Edition. Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch. Num Pages: 552 pages, 100 black & white illustrations, 10 black & white halftones. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 192 x 21. Weight in Grams: 1142. . . . . . Books ship from the US and Ireland.