Da: BooksRun, Philadelphia, PA, U.S.A.
Prima edizione
Paperback. Condizione: Very Good. 1st ed. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Introducing JavaScript Game Development: Build a 2D Game from the Ground Up. Book.
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
Condizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
Condizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Editore: Apress L. P.
ISBN 10: 1484232518 ISBN 13: 9781484232514
Da: TextbookRush, Grandview Heights, OH, U.S.A.
Condizione: Very Good. Ships SAME or NEXT business day. We Ship to APO/FPO addr. Choose EXPEDITED shipping and receive in 2-5 business days within the United States. See our member profile for customer support contact info. We have an easy return policy.
EUR 39,04
Quantità: 1 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Prima edizione
Paperback. Condizione: new. Paperback. Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. Youll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take yourcode base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey. Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 39,99
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 38,01
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 44,26
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 209 pages. 9.25x6.00x0.75 inches. In Stock.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 39,03
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Aggiungi al carrelloCondizione: New.
Da: Chapter Two (Chesham), Chesham, Regno Unito
Prima edizione
EUR 28,12
Quantità: 1 disponibili
Aggiungi al carrelloSoft cover. Condizione: Near Fine. 1st Edition.
Editore: APress, United States, Berkley, 2017
ISBN 10: 1484232518 ISBN 13: 9781484232514
Lingua: Inglese
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
EUR 52,09
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Very Good. Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. Youll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take yourcode base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
EUR 40,39
Quantità: Più di 20 disponibili
Aggiungi al carrelloKartoniert / Broschiert. Condizione: New.
Da: AussieBookSeller, Truganina, VIC, Australia
Prima edizione
EUR 65,87
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. Youll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take yourcode base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey. Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 48,14
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. Yoüll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take yourcode base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 224 pp. Englisch.
Da: preigu, Osnabrück, Germania
EUR 42,05
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Introducing JavaScript Game Development | Build a 2D Game from the Ground Up | Graeme Stuart | Taschenbuch | xi | Englisch | 2017 | Apress | EAN 9781484232514 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Da: Majestic Books, Hounslow, Regno Unito
EUR 61,10
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 48,14
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey. 224 pp. Englisch.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 61,79
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 48,72
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take yourcode base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.