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EUR 55,98
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EUR 52,42
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Aggiungi al carrelloCondizione: Very Good. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
EUR 69,50
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Aggiungi al carrelloCondizione: New. pp. 420.
EUR 62,51
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Aggiungi al carrelloCondizione: New. In.
Editore: Packt Publishing 2016-03-08, 2016
ISBN 10: 1783288191 ISBN 13: 9781783288199
Lingua: Inglese
Da: Chiron Media, Wallingford, Regno Unito
EUR 59,02
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Aggiungi al carrelloPaperback. Condizione: New.
Editore: Packt Publishing Limited, GB, 2023
ISBN 10: 1783288191 ISBN 13: 9781783288199
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 80,29
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Aggiungi al carrelloDigital. Condizione: New. Design and code your own 2D and 3D games efficiently using OpenGL and C++About This Book. Create 2D and 3D games completely, through a series of end-to-end game projects. Learn to render high performance 2D and 3D graphics using OpenGL. Implement a rudimentary game engine using step-by-step codeWho This Book Is ForIf you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools.What You Will Learn. Set up your development environment in Visual Studio using OpenGL. Use 2D and 3D coordinate systems. Implement an input system to handle the mouse and the keyboard. Create a state machine to handle complex changes in the game. Load, display, and manipulate both 2D and 3D graphics. Implement collision detection and basic physics. Discover the key components needed to complete a polished game. Handle audio files and implement sound effects and musicIn DetailOpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life.There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game.The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games-a 2D platform game called Roboracer 2D and a 3D first-person space shooter game-using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games.Style and approachAn easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.
EUR 70,16
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EUR 102,80
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Aggiungi al carrelloPaperback. Condizione: Like New. Like New. book.
Editore: Packt Publishing Limited, GB, 2023
ISBN 10: 1783288191 ISBN 13: 9781783288199
Lingua: Inglese
Da: Rarewaves.com UK, London, Regno Unito
EUR 74,23
Convertire valutaQuantità: Più di 20 disponibili
Aggiungi al carrelloDigital. Condizione: New. Design and code your own 2D and 3D games efficiently using OpenGL and C++About This Book. Create 2D and 3D games completely, through a series of end-to-end game projects. Learn to render high performance 2D and 3D graphics using OpenGL. Implement a rudimentary game engine using step-by-step codeWho This Book Is ForIf you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools.What You Will Learn. Set up your development environment in Visual Studio using OpenGL. Use 2D and 3D coordinate systems. Implement an input system to handle the mouse and the keyboard. Create a state machine to handle complex changes in the game. Load, display, and manipulate both 2D and 3D graphics. Implement collision detection and basic physics. Discover the key components needed to complete a polished game. Handle audio files and implement sound effects and musicIn DetailOpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life.There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game.The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games-a 2D platform game called Roboracer 2D and a 3D first-person space shooter game-using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games.Style and approachAn easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 68,82
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 63,28
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Majestic Books, Hounslow, Regno Unito
EUR 69,26
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Aggiungi al carrelloCondizione: New. Print on Demand pp. 420.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 72,36
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 420.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 72,26
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 91,08
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.