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EUR 43,64
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Editore: Packt Publishing Limited, GB, 2023
ISBN 10: 1785887335 ISBN 13: 9781785887338
Lingua: Inglese
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 53,60
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Aggiungi al carrelloDigital. Condizione: New. Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development frameworkAbout This Book. Learn the key concepts of game development in iOS. Take advantage of SpriteKit to create your own games and improve your apps. Follow the step-by-step chapters to create a complete product ready to submit to the App StoreWho This Book Is ForGetting Started with SpriteKit is for beginner-level iOS developers who want to add an extra edge to their apps and create amazing games using SpriteKit. It doesn't matter whether you have experience in iOS development or not as this book will show you the swift tricks you can use to create games.What You Will Learn. Create and configure a SpriteKit project from scratch. Load and manage the basic elements of games such as sprites, labels, and geometrical primitives. Handle touch events, detect collisions, and play sound audio files. Create complex elements, animate sprites, and run the parallax effect. Complete your games with key components such as a main menu, transitions between scenes, a tutorial, and the ability to load and save data. Increase the efficiency of your device using the accelerometer or by adding shaders, lights, and shadows. Gain complementary techniques such as creating or finding audio resources, applying SpriteKit to apps, or using third-party toolsIn DetailSpriteKit is Apple's game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch.Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player's device.Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.Style and approachWritten in an informal way with plenty of illustrative screenshots, this easy-to-follow and practical guide will help you get the most from SpriteKit. The main part of the book provides step-by-step instructions to develop of a complete product, while the last chapters give you some complementary techniques than can be used in mobile 2D game development.
EUR 40,78
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Aggiungi al carrelloCondizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
EUR 43,05
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EUR 42,18
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Aggiungi al carrelloCondizione: New.
Editore: Packt Publishing Limited, GB, 2023
ISBN 10: 1785887335 ISBN 13: 9781785887338
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 61,32
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Aggiungi al carrelloDigital. Condizione: New. Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development frameworkAbout This Book. Learn the key concepts of game development in iOS. Take advantage of SpriteKit to create your own games and improve your apps. Follow the step-by-step chapters to create a complete product ready to submit to the App StoreWho This Book Is ForGetting Started with SpriteKit is for beginner-level iOS developers who want to add an extra edge to their apps and create amazing games using SpriteKit. It doesn't matter whether you have experience in iOS development or not as this book will show you the swift tricks you can use to create games.What You Will Learn. Create and configure a SpriteKit project from scratch. Load and manage the basic elements of games such as sprites, labels, and geometrical primitives. Handle touch events, detect collisions, and play sound audio files. Create complex elements, animate sprites, and run the parallax effect. Complete your games with key components such as a main menu, transitions between scenes, a tutorial, and the ability to load and save data. Increase the efficiency of your device using the accelerometer or by adding shaders, lights, and shadows. Gain complementary techniques such as creating or finding audio resources, applying SpriteKit to apps, or using third-party toolsIn DetailSpriteKit is Apple's game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch.Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player's device.Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.Style and approachWritten in an informal way with plenty of illustrative screenshots, this easy-to-follow and practical guide will help you get the most from SpriteKit. The main part of the book provides step-by-step instructions to develop of a complete product, while the last chapters give you some complementary techniques than can be used in mobile 2D game development.
Editore: Packt Publishing Limited, GB, 2023
ISBN 10: 1785887335 ISBN 13: 9781785887338
Lingua: Inglese
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 55,48
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Aggiungi al carrelloDigital. Condizione: New. Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development frameworkAbout This Book. Learn the key concepts of game development in iOS. Take advantage of SpriteKit to create your own games and improve your apps. Follow the step-by-step chapters to create a complete product ready to submit to the App StoreWho This Book Is ForGetting Started with SpriteKit is for beginner-level iOS developers who want to add an extra edge to their apps and create amazing games using SpriteKit. It doesn't matter whether you have experience in iOS development or not as this book will show you the swift tricks you can use to create games.What You Will Learn. Create and configure a SpriteKit project from scratch. Load and manage the basic elements of games such as sprites, labels, and geometrical primitives. Handle touch events, detect collisions, and play sound audio files. Create complex elements, animate sprites, and run the parallax effect. Complete your games with key components such as a main menu, transitions between scenes, a tutorial, and the ability to load and save data. Increase the efficiency of your device using the accelerometer or by adding shaders, lights, and shadows. Gain complementary techniques such as creating or finding audio resources, applying SpriteKit to apps, or using third-party toolsIn DetailSpriteKit is Apple's game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch.Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player's device.Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.Style and approachWritten in an informal way with plenty of illustrative screenshots, this easy-to-follow and practical guide will help you get the most from SpriteKit. The main part of the book provides step-by-step instructions to develop of a complete product, while the last chapters give you some complementary techniques than can be used in mobile 2D game development.
EUR 48,76
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EUR 89,03
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 79,55
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Aggiungi al carrelloPaperback. Condizione: Like New. Like New. book.
EUR 109,26
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Editore: Packt Publishing Limited, GB, 2023
ISBN 10: 1785887335 ISBN 13: 9781785887338
Lingua: Inglese
Da: Rarewaves.com UK, London, Regno Unito
EUR 56,61
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Aggiungi al carrelloDigital. Condizione: New. Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development frameworkAbout This Book. Learn the key concepts of game development in iOS. Take advantage of SpriteKit to create your own games and improve your apps. Follow the step-by-step chapters to create a complete product ready to submit to the App StoreWho This Book Is ForGetting Started with SpriteKit is for beginner-level iOS developers who want to add an extra edge to their apps and create amazing games using SpriteKit. It doesn't matter whether you have experience in iOS development or not as this book will show you the swift tricks you can use to create games.What You Will Learn. Create and configure a SpriteKit project from scratch. Load and manage the basic elements of games such as sprites, labels, and geometrical primitives. Handle touch events, detect collisions, and play sound audio files. Create complex elements, animate sprites, and run the parallax effect. Complete your games with key components such as a main menu, transitions between scenes, a tutorial, and the ability to load and save data. Increase the efficiency of your device using the accelerometer or by adding shaders, lights, and shadows. Gain complementary techniques such as creating or finding audio resources, applying SpriteKit to apps, or using third-party toolsIn DetailSpriteKit is Apple's game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch.Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player's device.Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.Style and approachWritten in an informal way with plenty of illustrative screenshots, this easy-to-follow and practical guide will help you get the most from SpriteKit. The main part of the book provides step-by-step instructions to develop of a complete product, while the last chapters give you some complementary techniques than can be used in mobile 2D game development.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 47,67
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 43,72
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 48,29
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 58,70
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.