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9781441917225: Vision and Displays for Military and Security Applications: The Advanced Deployable Day/Night Simulation Project
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Realistic and immersive simulations of land, sea, and sky are requisite to the military use of visual simulation for mission planning. Until recently, the simulation of natural environments has been limited first of all by the pixel resolution of visual displays. Visual simulation of those natural environments has also been limited by the scarcity of detailed and accurate physical descriptions of them. Our aim has been to change all that. To this end, many of us have labored in adjacent fields of psych- ogy, engineering, human factors, and computer science. Our efforts in these areas were occasioned by a single question: how distantly can fast-jet pilots discern the aspect angle of an opposing aircraft, in visual simulation? This question needs some ela- ration: it concerns fast jets, because those simulations involve the representation of high speeds over wide swaths of landscape. It concerns pilots, since they begin their careers with above-average acuity of vision, as a population. And it concerns aspect angle, which is as much as to say that the three-dimensional orientation of an opposing aircraft relative to one’s own, as revealed by motion and solid form. v vi Preface The single question is by no means simple. It demands a criterion for eye-limiting resolution in simulation. That notion is a central one to our study, though much abused in general discussion. The question at hand, as it was posed in the 1990s, has been accompanied by others.

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Vision and Displays for Military and Security Applications presents recent advances in projection technologies and associated simulation technologies for military and security applications. Specifically, this book covers night vision simulation, semi-automated methods in photogrammetry, and the development and evaluation of high-resolution laser projection technologies for simulation. Topics covered include: advances in high-resolution projection, advances in image generation, geographic modeling, and LIDAR imaging, as well as human factors research for daylight simulation and for night vision devices.

This title is ideal for optical engineers, simulator users and manufacturers, geomatics specialists, human factors researchers, and for engineers working with high-resolution display systems. It describes leading-edge methods for human factors research, and it describes the manufacture and evaluation of ultra-high resolution displays to provide unprecedented pixel density in visual simulation.

Contenuti:
Creating Day and Night: Past, Present, and Future.- Development of a DVI-Compatible VGA Projector Engine Based on Flexible Reflective Analog Modulators.- Brightness and Contrast of Images with Laser-Based Video Projectors.- Physics Based Simulation of Light Sources.- Integration of a Deployable CIGI-Based Image Generator in an Existing Simulation.- Advances in Scalable Generic Image Generator Technology for the Advanced Deployable Day/Night Simulation Project.- Detection Threshold of Visual Displacement in a Networked Flight Simulator.- Evaluation of the Spatial and Temporal Resolution of Digital Projectors for use in Full-Field Flight Simulation.- A Spatial Cognition Paradigm to Assess the Impact of Night Vision Goggles on Way-Finding Performance.- Psychophysics of Night Vision Device Halos.- Effects of Screen Resolution and Training Variation on a Simulated Flight Control Task.- Video-to-Reference Image Indexing.- AVS LIDAR for Detecting Obstacles Inside Aerosol.

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  • EditoreSpringer Verlag
  • Data di pubblicazione2010
  • ISBN 10 1441917225
  • ISBN 13 9781441917225
  • RilegaturaCopertina rigida
  • Numero di pagine212
  • RedattoreNiall Keith K.

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9781489984333: Vision and Displays for Military and Security Applications: The Advanced Deployable Day/Night Simulation Project

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ISBN 10:  148998433X ISBN 13:  9781489984333
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Descrizione libro Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Realistic and immersive simulations of land, sea, and sky are requisite to the military use of visual simulation for mission planning. Until recently, the simulation of natural environments has been limited first of all by the pixel resolution of visual displays. Visual simulation of those natural environments has also been limited by the scarcity of detailed and accurate physical descriptions of them. Our aim has been to change all that. To this end, many of us have labored in adjacent fields of psych- ogy, engineering, human factors, and computer science. Our efforts in these areas were occasioned by a single question: how distantly can fast-jet pilots discern the aspect angle of an opposing aircraft, in visual simulation This question needs some ela- ration: it concerns fast jets, because those simulations involve the representation of high speeds over wide swaths of landscape. It concerns pilots, since they begin their careers with above-average acuity of vision, as a population. And it concerns aspect angle, which is as much as to say that the three-dimensional orientation of an opposing aircraft relative to one's own, as revealed by motion and solid form. v vi Preface The single question is by no means simple. It demands a criterion for eye-limiting resolution in simulation. That notion is a central one to our study, though much abused in general discussion. The question at hand, as it was posed in the 1990s, has been accompanied by others. 212 pp. Englisch. Codice articolo 9781441917225

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Descrizione libro Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Realistic and immersive simulations of land, sea, and sky are requisite to the military use of visual simulation for mission planning. Until recently, the simulation of natural environments has been limited first of all by the pixel resolution of visual displays. Visual simulation of those natural environments has also been limited by the scarcity of detailed and accurate physical descriptions of them. Our aim has been to change all that. To this end, many of us have labored in adjacent fields of psych- ogy, engineering, human factors, and computer science. Our efforts in these areas were occasioned by a single question: how distantly can fast-jet pilots discern the aspect angle of an opposing aircraft, in visual simulation This question needs some ela- ration: it concerns fast jets, because those simulations involve the representation of high speeds over wide swaths of landscape. It concerns pilots, since they begin their careers with above-average acuity of vision, as a population.And it concerns aspect angle, which is as much as to say that the three-dimensional orientation of an opposing aircraft relative to one's own, as revealed by motion and solid form. v vi Preface The single question is by no means simple. It demands a criterion for eye-limiting resolution in simulation. That notion is a central one to our study, though much abused in general discussion. The question at hand, as it was posed in the 1990s, has been accompanied by others. Codice articolo 9781441917225

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