This open access book presents a collection of papers focusing on current 3D research challenges in the domain of digital cultural heritage. 3D technologies find considerable use within the field of cultural heritage at the beginning of the 21st century, for example in the areas of data acquisition, modeling, archiving in local repositories, harvesting in digital libraries and their long-term preservation.
This volume put emphasis on a number of challenges facing 3D research in the 2D/3D digitization of tangible objects and their transformation to digital/virtual/memory twins; the interplay of geometry, semantics and the recovery and management of knowledge in digital cultural heritage; the handling of 3D data via the Cloud on the Internet and mobile devices; the presentation of cultural heritage content in 3D to the general public; and the 3D reproduction of cultural heritage objects from virtual to real.
This open access book presents a collection of papers focusing on current 3D research challenges in the domain of cultural heritage. 3D technologies find considerable use within the field of cultural heritage, for example in the areas of data acquisition, modeling, archiving in local repositories, and harvesting in digital libraries.
This volume focuses on a number of challenges facing 3D research in the field of cultural heritage, including the digitization of objects and their transformation to digital/virtual twins; the interplay of geometry and semantics for cultural heritage; the organization of large 3D databases in cultural heritage; the handling of 3D data via the Internet and mobile devices; the presentation of cultural heritage content in 3D to the general public; and the reconstruction of cultural heritage objects from virtual to real and their 3D production and use.