3ds Max Basics for Modeling Video Game Assets, Volume 2 (Paperback)

Lingua: inglese

Editore: Taylor & Francis Ltd, London, 2026

1041273975 / 9781041273974

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Venditore AbeBooks dal 29 giugno 2022

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Paperback. 3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on the foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3d characters for video games. Written by veteran instructor and industry artist Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.Through a structured, step-by-step process, readers create characters designed for the medieval castle environment developed in Volume 1. Characters are rigged using the Character Animation Toolkit, skinned using the Skin Modifier, and animated with essential in-game movements. The completed characters are then exported into the Unity game engine and integrated into a playable third-person environment.The book features an integrated character pipeline from modeling to in-engine implementation, reinforcing learning through repetition while simulating a professional game studio pipelineguiding readers through asset research, placeholder development, final modeling, UV mapping, and texturing using techniques such as box mapping and Quick Peel.While instruction is presented using 3ds Max, the principles and workflows are transferable to other major 3d modeling and animation platforms. Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.coma dedicated hub for both students and instructors. 3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3D characters. Written by Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Codice articolo 9781041273974

Titolo
3ds Max Basics for Modeling Video Game Assets, Volume 2 (Paperback)
Autore
William Culbertson
Editore
Taylor & Francis Ltd, London
Anno di pubblicazione
2026
Condizione
new
Rilegatura
Paperback
Lingua
inglese
ISBN 10
1041273975
ISBN 13
9781041273974
Edizione
seconda edizione

CitiRetail

Stevenage, Regno Unito

Venditore con 5 stelle

Venditore AbeBooks dal 29 giugno 2022

Tariffe di spedizione da Regno Unito a U.S.A.

ArticoloDa 7 a 14 giorni lavorativiDa 7 a 60 giorni lavorativi
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