Java Programming, From The Ground Up, with its flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language.
The text contains a large variety of carefully designed exercises that are more effective than the competition.
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Since receiving his Ph.D. from The University of Notre Dame, Ralph Bravaco has been a member of the faculty of Stonehill College, where he has taught more than a dozen computer science courses ranging from introductory programming to compiler design.
Shai Simonson earned his B.A. in mathematics at Columbia University and M.S. and Ph.D in computer science at Northwestern University.
Part I: The Fundamental Tools
1. An Introduction to Computers and Java
2. Expressions and Data Types
3. Variables and Assignment
4. Selection and Decision: if Statements
5. Repetition
6. Methods
7. Arrays and Lists: One Name for Many Data
8. Recursion
Part II: Principles of Object Oriented Programming
9. Objects and Classes I: Encapsulation, Strings, and Things
10. Objects and Classes II: Writing Your Own Classes
11. Designing With Classes and Objects
12. Inheritance
13. Polymorphism
Part III: More Java Classes
14. More Java Classes: The Wrapper Classes and Exceptions
15. Stream I/O and Random Access Files
16. Data Structures and Generics
17. The Java Collections Framework
Part IV: Basic Graphics, GUIs, and Java’s Event-Driven Model
18. Graphics: AWT and Swing
19. Event Driven Programming
20. A Case Study: Video Poker Revisited
Appendix A: Java Keywords
Appendix B: The ASCII Character Set
Appendix C: Operator Precedence
Appendix D: Javadoc
Appendix E: Package
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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