Dean/Dean centers the student with fundamentals before leading them into the more difficult object-oriented approach. In addition to incorporating problem-solving techniques, the authors have added psuedocode throughout several chapters to make the book friendlier to students. Problems incorporate other disciplines, taking real-world situations from business, science, agriculture, and typical day-today activities, such as banking and retail. The authors have an extremely student-friendly writing style, bringing excitement to topics through active encouragement and approachable terminology.
Dean/Dean leads the reader on a journey into the fun and exciting world of computer programming. Throughout the journey, the authors provide lots of problem-solving practice. After all, good programmers need to be good problem solvers. The text will show how to implement problem solutions with Java programs. There will be a plethora of examples, some short and focused on a single concept, some longer and more "real-world". The material is in a conversational, easy-to-follow manner aimed at making the journey a pleasant one.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Chapter 1. Introduction to Computers and Programming
Chapter 2. Algorithms and Design
Chapter 3. Java Basics
Chapter 4. Control Statements
Chapter 5. Using Pre-Built Methods
Chapter 6. Object-Oriented Programming
Chapter 7. Object-Oriented Programming-Additional Details
Chapter 8. Software Engineering
Chapter 9. Classes with Class Members
Chapter 10. Arrays and Array Lists
Chapter 11. Type Details and Alternate Coding Mechanisms.
Chapter 12. Composition and Inheritance
Chapter 13. Inheritance and Polymorphism
Chapter 14. Exception Handling
Chapter 15. Files
Chapter 16. GUI Programming Basics
Chapter 17. GUI Programming-Component Layout, Additional GUI Components
Appendix 1. Unicode/ASCII Character Set with Hexadecimal Codes
Appendix 2. Operator Precedence
Appendix 3. Java Reserved Words
Appendix 4. Packages
Appendix 5. Java Coding-Style Conventions
Appendix 6. Javadoc
Appendix 7. UML Notations Used in this Book
Appendix 8. Recursion
Appendix 9. Multithreading
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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