Program your own Raspberry Pi projects
Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot.
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Dr. Simon Monk has a degree in Cybernetics and Computer Science and a PhD in Software Engineering. He spent several years as an academic before he returned to industry, co-founding the mobile software company Momote Ltd. Dr. Monk has been an active electronics hobbyist since his early teens and is a full-time writer on hobby electronics and open source hardware. He is the author of numerous electronics books, including 30 Arduino Projects for the Evil Genius and Arduino + Android Projects for the Evil Genius, as well as co-author of Practical Electronics for Inventors, Third Edition.
Chapter 1. Introduction
What is the Raspberry Pi?Chapter 2. Getting Started
LinuxChapter 3. Python Basics
What is a Programming Language?Chapter 4. Strings, Lists and Dictionaries
String TheoryChapter 5. Modules, Classes and Methods
ModulesChapter 6. Files and Internet
FilesChapter 7. Graphical User Interfaces
TkinterChapter 8. Games Programming
What is Pygame?Chapter 9. Interfacing Hardware
GPIO Pin ConnectionsChapter 10. Prototyping Project (Clock)
What You NeedChapter 11. The RaspiRobot
What You NeedChapter 12. What Next?
Linux ResourcesLe informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Spese di spedizione:
EUR 3,75
In U.S.A.
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