This book teaches the reader how to write programs using Java. It does so with a unique approach that combines fundamentals first with objects early. The book transitions smoothly through a carefully selected set of procedural programming fundamentals to object-oriented fundamentals. During this early transition and beyond, the book emphasizes problem solving. For example, Chapter 2 is devoted to algorithm development, Chapter 8 is devoted to program design, and problem-solving sections appear throughout the book. Problem-solving skills are fostered with the help of an interactive, iterative presentation style: Here's the problem. How can we solve it? How can we improve the solution?
Some key features include:
·A conversational, easy-to-follow writing style.
·Many executable code examples that clearly and efficiently illustrate key concepts.
·Extensive use of UML class diagrams to specify problem organization.
·Simple GUI programming early, in an optional standalone graphics track.
·Well-identified alternatives for altering the book's sequence to fit individual needs.
·Well-developed projects in six different academic disciplines, with a handy summary.
·Detailed customizable PowerPointTM lecture slides, with icon-keyed hidden notes.
Student Resources:
Instructor Resources:
Supplemental Chapters to Accommodate an Objects-Late Approach are available.
"The authors have done a superb job of organizing the various chapters to allow the students to enjoy programming in Java from day one. I am deeply impressed with the entire textbook. I would have my students keep this text and use it throughout their academic career as an excellent Java programming source book". – Benjamin B. Nystuen, University of Colorado at Colorado Springs
"The authors have done a great job in describing the technical aspects of programming. The authors have an immensely readable writing style. I have an extremely favorable impression of Dean and Dean’s proposed text". – Shyamal Mitra, University of Texas at Austin
"The overall impression of the book was that it was “friendly” to read. I think this is a great strength, simply because students reading it, and especially students who are prone to reading to understand, will appreciate this approach rather than the regular hardcore programming mentality". – Andree Jacobson, University of New Mexico
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Chapter 1. Introduction to Computers and Programming
Chapter 2. Algorithms and Design
Chapter 3. Java Basics
Chapter 4. Control Statements
Chapter 5. Using Pre-Built Methods
Chapter 6. Object-Oriented Programming
Chapter 7. Object-Oriented Programming-Additional Details
Chapter 8. Software Engineering
Chapter 9. Classes with Class Members
Chapter 10. Arrays and Array Lists
Chapter 11. Type Details and Alternate Coding Mechanisms
Chapter 12. Composition and Inheritance
Chapter 13. Inheritance and Polymorphism
Chapter 14. Exception Handling
Chapter 15. Files
Chapter 16. GUI Programming Basics
Chapter 17. GUI Programming-Component Layout, Additional GUI Components
Appendix 1. Unicode/ASCII Character Set with Hexadecimal Codes
Appendix 2. Operator Precedence
Appendix 3. Java Reserved Words
Appendix 4. Packages
Appendix 5. Java Coding-Style Conventions
Appendix 6. Javadoc
Appendix 7. UML Notations Used in this Book
Appendix 8. Recursion
Appendix 9. Multithreading
Problem-solving skills are fostered with the help of an interactive, iterative presentation style.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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