MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics)

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9780120887934: MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics)

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.

This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.

  • Fully updated with several new chapters.
  • Profusely illustrated and includes a companion Web site with numerous code examples and scene files.
  • The authors bring their extensive experience in professional production studios to provide expert guidance.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Book Description:

The best introductory book on Maya's scripting language now in a new edition

About the Author:

Mark R. Wilkins is a technical director at DreamWorks Animation SKG, where he helped develop a production pipeline using Maya for effects and character animation. Mark also provides training and technical assistance to animators using Maya. He previously worked at Walt Disney Feature Animation in a variety of positions including software engineer and scene setup supervisor. He has contributed to a number of films, including Dinosaur, Mission: Impossible 2, Minority Report, and Madagascar. Mark holds a degree in physics from Harvey Mudd College.

Chris Kazmier is a senior technical director at Sony Pictures Imageworks, where he creates computer-generated effects for live-action films. He has worked on projects ranging from The Haunted Mansion to Sony's first all 3D feature animation Open Season. Previously, Chris worked at DreamWorks on Sinbad and at PDI/DreamWorks on the Intel Aliens ad campaign. Credits also include Fox Animation Studio's Titan AE and Anastasia.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

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Wilkins, Mark R.; Kazmier, Chris
Editore: Morgan Kaufmann
ISBN 10: 0120887932 ISBN 13: 9780120887934
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Descrizione libro Morgan Kaufmann. PAPERBACK. Condizione libro: New. 0120887932 2nd Edition. Codice libro della libreria CORV-BBC-0K83576

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Wilkins, Mark R.; Kazmier, Chris
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Descrizione libro U.S.A.: Morgan Kaufmann, 2005. Soft cover. Condizione libro: New. 2nd Edition...... 6107 Language: eng Language: eng Language: eng Language: eng Language: eng Language: eng. Codice libro della libreria K-70-C

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Mark R. Wilkins; Chris Kazmier
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Descrizione libro Morgan Kaufmann, 2005. Paperback. Condizione libro: New. book. Codice libro della libreria 0120887932

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Descrizione libro ELSEVIER SCIENCE TECHNOLOGY, United States, 2005. Paperback. Condizione libro: New. 2nd edition. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya s Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. Codice libro della libreria EOD9780120887934

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Descrizione libro Paperback. Condizione libro: BRAND NEW. BRAND NEW. Fast Shipping. Prompt Customer Service. Satisfaction guaranteed. Codice libro della libreria 0120887932BNA

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Descrizione libro Morgan Kaufmann, 2005. Paperback. Condizione libro: New. 2. Codice libro della libreria DADAX0120887932

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Descrizione libro Morgan Kaufmann. PAPERBACK. Condizione libro: New. 0120887932 New Condition. Codice libro della libreria NEW6.0039878

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Descrizione libro Morgan Kaufmann Publishers Inc., 2016. Paperback. Condizione libro: New. PRINT ON DEMAND Book; New; Publication Year 2016; Not Signed; Fast Shipping from the UK. No. book. Codice libro della libreria ria9780120887934_lsuk

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Mark R. Wilkins, Chris Kazmier
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Descrizione libro ELSEVIER SCIENCE TECHNOLOGY, United States, 2005. Paperback. Condizione libro: New. 2nd Revised edition. Language: English . Brand New Book ***** Print on Demand *****.Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya s Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. Codice libro della libreria AAV9780120887934

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10.

Mark R. Wilkins, Chris Kazmier
Editore: ELSEVIER SCIENCE TECHNOLOGY, United States (2005)
ISBN 10: 0120887932 ISBN 13: 9780120887934
Nuovi Paperback Quantità: 10
Print on Demand
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Descrizione libro ELSEVIER SCIENCE TECHNOLOGY, United States, 2005. Paperback. Condizione libro: New. 2nd Revised edition. Language: English . Brand New Book ***** Print on Demand *****. Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya s Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. Codice libro della libreria AAV9780120887934

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