This work explains how to use VRML for creating 3D graphics and virtual reality applications for the Internet. It contains coverage of OpenGL Graphics standards, fundamentals and libraries, and provides numerous VRML applications as examples as well as VRML browsers. Tutorials on graphic techniques from polygon edges to rasterization are included. The CD-ROM includes currently available applications for viewing and examples that show how to create your own applications.
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Book by Vacca John R
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