This book focuses on the media playback portion of the Java media framework (JMF), the Java media player API, and how to use it in real-world scenarios. The author, who holds three multimedia patents, clarifies confusing areas in Sun's documentation, evaluates JMF's strengths and weaknesses, and offers advice on how to work around bugs. The CD-ROM contains source code and RealPlayer G2. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Linden Decarmo is Staff Software Engineer in the Consumer Electronics Division of Oak Technology. There, he is lead developer for DVD navigation, copy protection, and other multimedia software. He was previously a staff engineer at IBM, where he served as team leader in digital audio and MIDI development. He holds two multimedia patents.
1151J-3
The experienced developer's guide to JMF!
Core Java Media Framework is the most sophisticated, practical guide to integrating multimedia in your Java applications. Written for experienced developers by one of the world's top multimedia programmers, this book contains extensive source code, plus never-before published JMF programming secrets that will save you hours of coding and debugging!
Start by understanding the JMF architecture in depth, including data source objects, players, events, controllers, and player states. Compare the leading JMF runtimes, including Sun's JMF implementation as well as Intel Media for Java. Master the Java Media Player and crucial concepts such as start-and-stop semantics, playback rates, tracking download times, and synchronization.
Next, move on to advanced topics, including creating new classes of players for devices such as CD, and closed caption text; creating MediaProxies to dynamically alter multimedia content; real-time streaming over the Internet; and JMF Web applications. Finally, preview the latest JMF advances, including Web server support, the Java Sound API, special effects routines, and the JMF 2.0 Plug-in API.
Media Framework delivers:
CD-ROM Included!
Includes JMF runtimes and applications that exploit them; key Java and JMF development tools; JMF versions of RealPlayer and RealAudio, and much more!
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