A proficient software engineer must have the ability to design robust, scalable, maintainable object systems. Applying UML and Patterns was written especially to provide the foundation for how to build systems using object technology.
Applying UML and Patterns provides students and developers with a detailed activity roadmap to guide them through each step of requirements, analysis, design, and coding. During the design phase, it places special emphasis on the critical skills needed for responsibility and collaboration design.
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Craig Larman is currently Principal Instructor at ObjectSpace, a company specializing in agent and object technology.
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