Haptic interface is becoming an increasingly important component of immersive systems (multimedia). Haptics refers to the modality of touch and the sensation of shape and texture an observer feels when exploring a virtual object. Contributors to this volume represent the full range of haptics research, from system control hardware through interface design, compression and capture of data, to human factors and applications.
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Margaret McLaughlin is a professor of Communication at the Annenberg School for Communication at the University of Southern California, a Key Investigator at USC's Integrated Media Systems Center, and Principal Investigator for the USC Interactive Art Museum.
João Hespanha is an assistant professor of Electrical Engineering-Systems and a Key Investigator at USC's Integrated Media Systems Center. He earned his Ph.D. at Yale and has published more than 60 articles on hybrid systems, feedback control, game theory, and haptics.
Gaurav Sukhatme is an assistant professor of Computer Science at USC, Associate Director of the Robotics Research Laboratory, and Key Investigator at the Integrated Media Systems Center.
Get a feel for the virtual world.
Haptics, the science of virtual touch, is the latest frontier in VR interface development. Modeling tactile features such as shape, texture, and density, haptics offers extensive applications for training simulators, entertainment and gaming, museum displays, and assistive technologies for the disabled.
In this book, experts from the fields of communication, computer science, and engineering bring together the most current research in this rapidly emerging field. Topics include:
Discover the broad variety of influences and applications in this expanding field with Touch in Virtual Environments: Haptics and the Design of Interactive Systems.
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