Graphic Java 2 Mastering the Jfc: Swing - Brossura

Geary, David M.

 
9780130796677: Graphic Java 2 Mastering the Jfc: Swing

Sinossi

Graphic Java 2 is quite simply the most comprehensive guide to the Java Foundation Classes available. Written for experienced programmers looking for thorough and detailed explanations of the JFC libraries, Volume 2 covers all aspects of the swing framework. Swing is the long-awaited successor to the AWT's heavyweight components. It provides many components that AWT developers could previously only dream about -- or purchase -- such as Tooltips, tables, trees, sliders, a complete document framework, and more. This book provides comprehensive coverage of the Swing framework, the designs behind it, and the use of Swing components. Thousands of experienced Java developers are ready to move beyond AWT's limits. This book shows them how to do so. Together with Graphic Java Volume 1 (AWT) and Volume 3 (2D API), it gives developers all the tools they need to build professional, customizable cross-platform applications that fully leverage the new Java Foundation Classes -- and to deliver those applications fast.

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Informazioni sull?autore

David Gearywas lead engineer for the user interface toolkit for JavaSoft's Java Management API. He has been developing GUIs and using object-oriented technology since 1984, including C++, Smalltalk, Eiffel, Objective-C and now Java. He is currently an independent Java consultant.

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7966G-2

Master the Java Foundation Classes with Graphic Java 2, the most complete and comprehensive guide to the AWT, Swing, and the 2D API

VOLUME 2: SWING (This is a 2 Volume set)

Swing gives Java application programmers world-class tools for building professional, customizable cross-platform GUIs. This comprehensive reference by former Sun engineer David Geary shows experienced programmers how to take full advantage of Swing's power. Practical explanations and robust code examples provide the resources you need to build Java applications with sophisticated graphical user interfaces.

Graphic Java is the one exhaustive reference that contains everything you need to know about Swing. In depth explanations are coupled with class diagrams and code examples for all of the key components, including:

  • Buttons and labels
  • Progress bars and sliders
  • Frames, windows, and dialogs
  • Internal frames and desktop panes
  • Color and file choosers
  • Menus and toolbars
  • Lists and combo boxes
  • Text components
  • Tables and trees

You'll discover the key design considerations associated with Swing development, including Swing's object-oriented idioms and design patterns, and the pluggable look and feel architecture. You will understand how to use the Swing components, but more importantly you will have an understanding of how the components are designed and how they fit together within the Swing framework.

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