Articoli correlati a Windows Graphics Programming: Win 32 Gdi and Directdraw

Windows Graphics Programming: Win 32 Gdi and Directdraw - Rilegato

 
9780130869852: Windows Graphics Programming: Win 32 Gdi and Directdraw

Sinossi

This book covers the Windows graphics system from the surface of Win32 APIs to the rock bottom of display and printer drivers with a special focus on the Win32 GDI and the DirectDraw portion of DirectX. Focusing on Windows NT 4 and Windows 2000 platforms, it covers things like the Windows graphics system architecture; GDI and DirectDraw data structures; drawing devices; GDI objects; pixels, lines and curves; filled areas and bitmaps; logical fonts and text formatting; metafiles; printing and spooling; DirectDraw interfaces; GDI debugging tools; the EMF decompiler; image rendering; and 3D effects.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

L'autore

FENG YUAN is a Software Design Engineer for Hewlett Packard in Vancouver, WA. He holds a Ph.D. in Software Engineering from Nanjing University. For the past four years, he has specialized in creating drivers for HP DeskJet printers―giving him a burning motivation and a unique opportunity to understand Windows graphics programming inside and out.

Dalla quarta di copertina

The world's most complete guide to Windows graphics programming!

  • Win32 GDI and DirectDraw: Accurate, under the hood, and in depth
  • Beyond the API: Internals, restrictions, performance, and real-life problems
  • Complete: Pixel, lines, curves, filled area, bitmap, image processing, fonts, text, metafile, printing, and more
  • Up to date: Windows 2000 and Windows 98 graphics enhancements
  • CD-ROM: Exclusive and professional quality generic C++ classes, reusable functions, demonstration programs, kernel mode drivers, GDI exploration tools, and more!

Hewlett-Packard Professional Books

To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw―but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers all the information and techniques they need to maximize performance, efficiency, and reliability! You'll discover how to make the most of Microsoft's Windows graphics APIs―including the important new graphics capabilities built into Windows 2000. Coverage includes:

  • Uncovering the Windows system architecture and graphics system internal data structure
  • Building graphics API "spies" that show what's going on "under the hood"
  • Detecting GDI resource leaks and other powerful troubleshooting techniques
  • Expert techniques for working with the Win32 GDI and DirectDraw APIs
  • Device context, coordinate space and transformation, pixels, lines, curves, and area fills
  • Bitmaps, image processing, fonts, text, enhanced metafiles, printing, and more

Windows Graphics Programming delivers extensive code, practical techniques, and unprecedented insight―plus an exclusive CD-ROM containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. If you want to build Windows graphics applications that deliver breakthrough performance and reliability, you'll find this book indispensable.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

  • EditorePrentice Hall
  • Data di pubblicazione2001
  • ISBN 10 0130869856
  • ISBN 13 9780130869852
  • RilegaturaCopertina rigida
  • LinguaInglese
  • Numero di pagine1234

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Yuan, Feng
Editore: Prentice Hall, 2000
ISBN 10: 0130869856 ISBN 13: 9780130869852
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Da: Goodwill Books, Hillsboro, OR, U.S.A.

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Condizione: Acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included. Codice articolo 3IIJZF0025F4

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