This book covers the Windows graphics system from the surface of Win32 APIs to the rock bottom of display and printer drivers with a special focus on the Win32 GDI and the DirectDraw portion of DirectX. Focusing on Windows NT 4 and Windows 2000 platforms, it covers things like the Windows graphics system architecture; GDI and DirectDraw data structures; drawing devices; GDI objects; pixels, lines and curves; filled areas and bitmaps; logical fonts and text formatting; metafiles; printing and spooling; DirectDraw interfaces; GDI debugging tools; the EMF decompiler; image rendering; and 3D effects.
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FENG YUAN is a Software Design Engineer for Hewlett-Packard in Vancouver, WA. He holds a Ph.D. in Software Engineering from Nanjing University. For the past four years he has specialized in creating drivers for HP DeskJet printers, giving him a burning motivation and a unique opportunity to understand Windows graphics programming inside and out.
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