Master C++ “The Qt Way” with Modern Design Patterns and Efficient Reuse
This fully updated, classroom-tested book teaches C++ “The Qt Way,” emphasizing design patterns and efficient reuse. Readers will master both the C++ language and Qt libraries, as they learn to develop maintainable software with well-defined code layers and simple, reusable classes and functions.
Every chapter of this edition has been improved with new content, better organization, or both. Readers will find extensively revised coverage of QObjects, Reflection, Widgets, Main Windows, Models and Views, Databases, Multi-Threaded Programming, and Reflection. This edition introduces the powerful new Qt Creator IDE; presents new multimedia APIs; and offers extended coverage of Qt Designer and C++ Integration. It has been
restructured to help readers start writing software immediately and write robust, effective software sooner.
The authors introduce several new design patterns, add many quiz questions and labs, and present more efficient solutions relying on new Qt features and best practices. They also provide an up-to-date C++ reference section and a complete application case study.
Click here to obtain supplementary materials for this book.
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Alan Ezust received his M.Sc in computer science from McGill University in Montreal. He currently works as a Nokia Certifi ed Qt Specialist for ICS (www.ics.com), a company that specializes in delivering training and professional services onQt software. He honed his teaching and courseware development skills at Learnix, and later at Objectivity, where he taught and/or wrote courses in Python, UNIX, C, C++, Java, Perl, Design Patterns, Froglogic Squish, and Object Oriented Databases. He lives in Victoria, BC, Canada.
Paul Ezust (Cambridge, Massachusetts) chaired Suffolk University’s Department of Mathematics and Computer Science for more than 30 years, leading development of computer science curricula based on Association for Computing Machinery guidelines. He has done extensive outside consulting, contract programming, and research in computational mathematics.
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