Computer Graphics Using Open GL: International Edition - Brossura

Hill Jr., Francis S.

 
9780133203264: Computer Graphics Using Open GL: International Edition

Sinossi

Designed for undergraduate Computer Graphics courses.

Highly practical―and exceptionally accessible―this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Thorough and integrated in approach, it carefully presents each concept, explains the underlying mathematics and why it is important, shows how to translate the math into program code, and shows the result.

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L'autore

F. S. HILL, JR., is Professor of Electrical and Computer Engineering at the University of Massachusetts-Amherst. He received a Ph.D. degree from Yale University in 1968, worked for three years in digital data transmission at Bell Telephone Laboratories, and joined the University in 1970. He is the author of numerous articles in the field of signal processing, communications, and computer graphics. He has co-authored an introductory book on engineering as well as authoring his second book on computer graphics. Francis S Hill, Jr., has won several awards for outstanding teaching.

Dalla quarta di copertina

This text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students and professionals see every day on the Internet and in computer-generated movies. The author has written a highly practical and exceptionally accessible text, thorough and integrated in approach. Concepts are carefully presented, underlying mathematics are explained, and the importance of each concept is highlighted. This book shows the reader how to translate the math into program code and shows the result. This new edition provides readers with the most current information in the field of computer graphics.

  • NEW-Uses OpenGL as the supporting software-An appendix explains how to obtain it (free downloads) and how to install it on a wide variety of platforms.

  • NEW-Uses C++ as the underlying programming language. Introduces useful classes for graphics but does not force a rigid object-oriented posture.

  • NEW-Earlier and more in-depth treatment of 3D graphics and the underlying mathematics.

  • NEW-Updates al content to reflect the advances in the field.

  • NEW-Extensive case studies at the end of each chapter.

  • NEW-A clearer flow of ideas from first principles to the techniques of graphics.

  • NEW-A powerful Scene Design Language (SDL) is introduced and described; C++ code for the SDL interpreter is available on the book's Web site.

  • NEW-An Appendix on the PostScript language shows how this powerful page layout language operates.

  • Lays out the links between a concept, underlying mathematics, program coding, and the result.

  • Includes an abundance of state-of-the-art worked examples.

  • Provides a Companion Web site http://www.prenhall.com/hill

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