Using the Java language, this book introduces the beginning computer science student to the concepts of class, object, and message in the first chapter. This object-oriented approach is used throughout the text, as students learn the fundamentals of object-oriented programming along with the basics of imperative programming. Because Java is an object-oriented language that reflects the acquired wisdom of thirty years of programming language design, the book can effectively focus on programming and the process of class design. Early on, a clear, usable procedure for solving problems by developing classes is presented and then used throughout the text.Java's support for GUI and network programming makes a great setting for diverse programming examples: a calculator, a strategy game, reading the Dow Jones from Yahoo!, a Web surveyor application, scheduling songs for a rock-and-roll radio station, as well as traditional payroll and student GPA computations. Working with these and other examples, students learn to think like a programmer, analyze problems, devise solutions, design classes, and write code.Features * Uses the necessary features of Java 1.1 while teaching CS1 concepts. * Uses object-oriented concepts from the very beginning--classes, objects, and messages are all introduced in Chapter 1--and develops them throughout. * Applies a consistent class design procedure, usable by beginners. * Contains graphic user interface (GUI) supplements in each chapter. * Provides an early introduction to testing, covering test drivers, debugging, and test case selection. * Includes a chapter with three robust applications--a LOGO turtle, a Web surveyor, and Mancala (a strategy game)--which use the text's class design procedure and allow the students to tie the material together. 0201311844B04062001
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
David Arnow is a Professor in the Department of Computer and Information Science at Brooklyn College. Since joining Brooklyn College in 1981, his research has encompassed data structures, distributed programming, scripting languages, and parallelization of decision support software. He has published papers on CS education in SIGCSE and related settings, led two NSF-funded projects in areas of CS education, and organized or co-organized several nationally attended workshops on logic and formal methods in CS education.
Gerald Weiss is an Associate Professor in the Department of Computer and Information Science at Brooklyn College. Since joining Brooklyn College in 1980, his research has encompassed data structures, programming language design and translation, object-oriented programming, and multimedia conferencing. He has published papers on CS education in SIGCSE and in other ACM and IEEE publications. He has also acted as an educational consultant to industry.
Book by Arnow David M Weiss Gerald
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: AwesomeBooks, Wallingford, Regno Unito
Paperback. Condizione: Very Good. Introduction to Programming: Object-oriented Approach Using Java This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Codice articolo 7719-9780201311846
Quantità: 1 disponibili
Da: Goodwill Books, Hillsboro, OR, U.S.A.
Condizione: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included. Codice articolo 3IIZWD0004GS_ns
Quantità: 2 disponibili
Da: Bahamut Media, Reading, Regno Unito
Paperback. Condizione: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Codice articolo 6545-9780201311846
Quantità: 1 disponibili
Da: BookHolders, Towson, MD, U.S.A.
Condizione: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: First ] Publisher: Addison-Wesley Pub Date: 2/1/1998 Binding: Paperback Pages: 783 First edition. Codice articolo 6894430
Quantità: 1 disponibili
Da: LIBRERIA LEA+, Santiago, RM, Cile
Blanda. Condizione: New. Condizione sovraccoperta: Nuevo. No Aplica (illustratore). 0. Using the Java language, this book introduces the beginning computer science student to the concepts of class, object, and message in the first chapter. This object-oriented approach is used throughout the text, as students learn the fundamentals of object-oriented programming along with the basics of imperative programming. Because Java is an object-oriented language that reflects the acquired wisdom of thirty years of programming language design, the book can effectively focus on programming and the process of class design. Early on, a clear, usable procedure for solving problems by developing classes is presented and then used throughout the text. Java's support for GUI and network programming makes a great setting for diverse programming examples: a calculator, a strategy game, reading the Dow Jones from Yahoo!, a Web surveyor application, scheduling songs for a rock-and-roll radio station, as well as traditional payroll and student GPA computations. Working with these and other examples, students learn to think like a programmer, analyze problems, devise solutions, design classes, and write code. Features Uses object-oriented concepts from the very beginning--classes, objects, and messages are all introduced in Chapter 1--and develops them throughout. Applies a consistent class design procedure, usable by beginners. Contains graphic user interface (GUI) supplements in each chapter . Provides an early introduction to testing, covering test drivers, debugging, and test case selection. Includes a chapter with three robust applications--a LOGO turtle, a Web surveyor, and Mancala (a strategy game)--which use the text's class design procedure and allow the students to tie the material together. 1185 gr. Libro. Codice articolo 9780201311846LEA7420
Quantità: 1 disponibili
Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. pp. 765. Codice articolo 46371196
Quantità: 1 disponibili
Da: Biblios, Frankfurt am main, HESSE, Germania
Condizione: New. pp. 765. Codice articolo 1845362857
Quantità: 1 disponibili