C++ Programming with Design Patterns Revealed introduces C++ syntax alongside current object-oriented tools such as design patterns, and the Unified Modeling Language (UML), which are essential for the production of well-designed C++ software. Through this book, readers will attain mastery of many C++ features, as well as the object-oriented design techniques that facilitate and optimize their use. This book uses an example-based approach. First, a technique is presented alongside a piece of code that implements that technique. Next, a component is shown that uses the technique. Finally, an entire running example that incorporates the technique is presented. The book balances a systematic discussion of object-oriented design alongside the introduction of C++ syntax. It introduces twelve basic design patterns early on and uses them throughout, and describes design patterns via use of basic UML. Numerous reference appendices are included for the idioms, design patterns, and programming guidelines in the book. Portability tips, common programming errors, idioms, and programming style tips are also highlighted in each chapter. This book is designed for readers who have been exposed to Java, as well as to basic object-oriented ideas, and are looking to gain familiarity with C++.
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C++ Programming with Design Patterns Revealed is the first book to integrate learning the C++ language with design patterns. It promotes using patterns as the recurring solutions to design problems, resulting in effective, well-structured and reusable programs.
C++ Programming with Design Patterns Revealed is intended for readers already familiar with Java or any other objected oriented programming language. Unlike most books on design patterns, which are appropriate only for advanced programmers, this book is written for C++ novices. Each design pattern is clearly described, illustrated using the Unified Modeling language (UML) and supplemented with carefully integrated examples.
C++ Programming with Design Patterns Revealed covers the full spectrum of programming paradigms, starting with procedural programming, and then moving on to object-based, object-oriented and generic programming paradigm. It provides complete in-depth coverage of all essential features of the current C++ ANSI standard, including namespaces, exception handling, generic programming and an introduction to the Standard Template Library (STL). However, the book does not stop at describing the syntax and semantics of the language. Various design patterns are used to describe numerous high-level concepts, including smart pointers, reference counting, double dispatching, heterogeneous containers, and many others.
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