The Boost Graph Library: User Guide and Reference Manual

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9780201729146: The Boost Graph Library: User Guide and Reference Manual

The Boost Graphic Library (BGL) gives experienced C++ developers high quality implementations of a wide range of graph data structures and algorithms -- helping them save time that would otherwise have been spent on developing and debugging. Now, the BGL's creators offer a complete tutorial and reference designed to help developers get results with the BGL quickly. They also offer practical, hard-to-find guidance on generic programming that can help developers build their own software development libraries. For practicing programmers, the book introduces high quality implementations of graph data structures and algorithms that deliver outstanding efficiency and performance, and presents the BGL's flexible interface, which enables programmers to apply graph algorithms in settings where a graph may exist only implicitly. For all intermediate-to-advanced C++ programmers.

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From the Back Cover:

“This book is unique because it discusses graph algorithms in terms of generic programming, and because it presents a concrete, usable library that embodies those algorithms.”—Matthew H. Austern, AT & T Labs-Research

The Boost Graph Library (BGL) is the first C++ library to apply the principles of generic programming to the construction of the advanced data structures and algorithms used in graph computations. Problems in such diverse areas as Internet packet routing, molecular biology, scientific computing, and telephone network design can be solved by using graph theory. This book presents an in-depth description of the BGL and provides working examples designed to illustrate the application of BGL to these real-world problems.

Written by the BGL developers, The Boost Graph Library: User Guide and Reference Manual gives you all the information you need to take advantage of this powerful new library. Part I is a complete user guide that begins by introducing graph concepts, terminology, and generic graph algorithms. This guide also takes the reader on a tour through the major features of the BGL; all motivated with example problems. Part II is a comprehensive reference manual that provides complete documentation of all BGL concepts, algorithms, and classes.

Readers will find coverage of:

  • Graph terminology and concepts
  • Generic programming techniques in C++
  • Shortest-path algorithms for Internet routing
  • Network planning problems using the minimum-spanning tree algorithms
  • BGL algorithms with implicitly defined graphs
  • BGL Interfaces to other graph libraries
  • BGL concepts and algorithms
  • BGL classes—graph, auxiliary, and adaptor
  • Groundbreaking in its scope, this book offers the key to unlocking the power of the BGL for the C++ programmer looking to extend the reach of generic programming beyond the Standard Template Library.



    0201729148B11212001

    About the Author:

    Jeremy G. Siek is a leading expert in C++ and generic programming and is currently pursuing his doctoral degree at Indiana University. He is interested in the design of programming languages that support generic programming and in high performance libraries. Jeremy is a member of the ISO C++ Standards Committee and is an active member of the Boost C++ Library Group, where he has contributed several libraries in addition to the BGL.

    Lie-Quan (Rich) Lee developed the first version of the BGL. A doctoral candidate at the University of Notre Dame, his research interests include generic programming, scientific component libraries, and high performance computing. Rich is an active member of the Boost C++ Library Group.

    Andrew Lumsdaine is an Associate Professor in the Computer Science Department and Associate Director of the Open Systems Laboratory at Indiana University. In addition to generic programming and software engineering, his research program includes projects in computational science and engineering, parallel and distributed computing, mathematical software, and numerical analysis. Andrew is a member of the ISO C++ Standards Committee and the Boost C++ Library Group.



    0201729148AB11212001

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    Descrizione libro Pearson Education (US), United States, 2001. Mixed media product. Condizione libro: New. Language: English . Brand New Book. The Boost Graphic Library (BGL) gives experienced C++ developers high quality implementations of a wide range of graph data structures and algorithms -- helping them save time that would otherwise have been spent on developing and debugging. Now, the BGL s creators offer a complete tutorial and reference designed to help developers get results with the BGL quickly. They also offer practical, hard-to-find guidance on generic programming that can help developers build their own software development libraries. For practicing programmers, the book introduces high quality implementations of graph data structures and algorithms that deliver outstanding efficiency and performance, and presents the BGL s flexible interface, which enables programmers to apply graph algorithms in settings where a graph may exist only implicitly. For all intermediate-to-advanced C++ programmers. Codice libro della libreria AAC9780201729146

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    Descrizione libro Pearson Education (US), United States, 2001. Mixed media product. Condizione libro: New. Language: English . Brand New Book. The Boost Graphic Library (BGL) gives experienced C++ developers high quality implementations of a wide range of graph data structures and algorithms -- helping them save time that would otherwise have been spent on developing and debugging. Now, the BGL s creators offer a complete tutorial and reference designed to help developers get results with the BGL quickly. They also offer practical, hard-to-find guidance on generic programming that can help developers build their own software development libraries. For practicing programmers, the book introduces high quality implementations of graph data structures and algorithms that deliver outstanding efficiency and performance, and presents the BGL s flexible interface, which enables programmers to apply graph algorithms in settings where a graph may exist only implicitly. For all intermediate-to-advanced C++ programmers. Codice libro della libreria AAC9780201729146

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