Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
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Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.
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Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Codice articolo G0240520343I3N00
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Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Codice articolo G0240520343I3N00
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 4900928-n
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications A tutorial guide to character modeling techniques for film and game CG artists. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9780240520346
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Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. pp. 408 This item is printed on demand. Codice articolo 8208034
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 4900928
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: New. Codice articolo 4900928-n
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: As New. Unread book in perfect condition. Codice articolo 4900928
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Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 408. Codice articolo 26688509
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Da: Biblios, Frankfurt am main, HESSE, Germania
Condizione: New. pp. 408. Codice articolo 18688503
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