3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1

Valutazione media 3,8
( su 5 valutazioni fornite da GoodReads )
 
9780240815824: 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition.  This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time.  Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.

 

    • New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end
    • Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects.  Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months
    • Completely updated gallery allows the reader to build on various models

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Recensione:

"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need"--David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

"This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games"--Andy Manns, lead artist, THQ

"An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"--Alex Perkins, art director, Sony Computer Entertainment Europe.

"For a beginner, getting to grip with 3ds Max is a daunting prospect, but this book picks on the relevant features and aims to get you producing usable 3D game art quickly and efficiently. It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models."--Don Whiteford, creative director THQ Digital UK Ltd.

"This book is one of the most comprehensive, straight-forward, and easy to follow guides for modeling precise and efficient 3D game assets and environments.  Andrew Gahan has heard everything every educator has said about what a textbook needs to do to meet the broad stroke of students' needs and abilities in learning how to master 3D modeling with 3ds Max. With simple understanding and imagination, this text can be used to transform modeling for games into modeling for animation or modeling for simulation."--Tim Harrington, national assistant dean, Game and Simulation Programming, DeVry University

"Author of this book covers what you need to complete each tutorial; it designed to get you up to speed as quickly as possible producing great artwork and is not designed to teach you how to use all aspects of 3ds Max."--Wonderpedia.wetpaint.com

L'autore:

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

I migliori risultati di ricerca su AbeBooks

1.

Gahan, Andrew
ISBN 10: 0240815823 ISBN 13: 9780240815824
Nuovi Quantità: 5
Da
GreatBookPrices
(Columbia, MD, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Condizione libro: New. Codice libro della libreria 12276061-n

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 25,78
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 2,43
In U.S.A.
Destinazione, tempi e costi

2.

Andrew Gahan
Editore: Focal Press 2011-07-22 (2011)
ISBN 10: 0240815823 ISBN 13: 9780240815824
Nuovi Quantità: 5
Da
Chiron Media
(Wallingford, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Focal Press 2011-07-22, 2011. Condizione libro: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely. Codice libro della libreria NU-GRD-04737150

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 25,87
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,45
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

3.

Gahan, Andrew
Editore: Taylor & Francis Ltd (2011)
ISBN 10: 0240815823 ISBN 13: 9780240815824
Nuovi Brossura Quantità: 4
Valutazione libreria
[?]

Descrizione libro Taylor & Francis Ltd, 2011. Condizione libro: New. 2011. 2nd Edition. Paperback. Covers the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. This title offers readers insights and tips on how to get their careers started in the game industry. It takes readers of different abilities through full character and environment modeling from beginning to end. Num Pages: 480 pages, 400 colour line drawings. BIC Classification: UMKC. Category: (P) Professional & Vocational. Dimension: 245 x 190 x 26. Weight in Grams: 1294. . . . . . . Codice libro della libreria V9780240815824

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 31,52
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Irlanda a: U.S.A.
Destinazione, tempi e costi

4.

Gahan, Andrew
Editore: Taylor & Francis Ltd
ISBN 10: 0240815823 ISBN 13: 9780240815824
Nuovi Brossura Quantità: 4
Da
Kennys Bookstore
(Olney, MD, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Taylor & Francis Ltd. Condizione libro: New. 2011. 2nd Edition. Paperback. Covers the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. This title offers readers insights and tips on how to get their careers started in the game industry. It takes readers of different abilities through full character and environment modeling from beginning to end. Num Pages: 480 pages, 400 colour line drawings. BIC Classification: UMKC. Category: (P) Professional & Vocational. Dimension: 245 x 190 x 26. Weight in Grams: 1294. . . . . . Books ship from the US and Ireland. Codice libro della libreria V9780240815824

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 33,18
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

5.

Andrew Gahan
Editore: Taylor & Francis Ltd 2011-07-22, Oxford (2011)
ISBN 10: 0240815823 ISBN 13: 9780240815824
Nuovi paperback Quantità: 10
Da
Blackwell's
(Oxford, OX, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Taylor & Francis Ltd 2011-07-22, Oxford, 2011. paperback. Condizione libro: New. Codice libro della libreria 9780240815824

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 28,06
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 5,19
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

6.

Andrew Gahan
Editore: Taylor Francis Ltd, United Kingdom (2011)
ISBN 10: 0240815823 ISBN 13: 9780240815824
Nuovi Paperback Quantità: 1
Da
The Book Depository
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Taylor Francis Ltd, United Kingdom, 2011. Paperback. Condizione libro: New. 2nd Revised edition. 244 x 188 mm. Language: English . Brand New Book. With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. * New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end * Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months * Completely updated gallery allows the reader to build on various models. Codice libro della libreria AAZ9780240815824

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 33,33
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

7.

Andrew Gahan
Editore: Taylor Francis Ltd, United Kingdom (2011)
ISBN 10: 0240815823 ISBN 13: 9780240815824
Nuovi Paperback Quantità: 1
Da
The Book Depository US
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Taylor Francis Ltd, United Kingdom, 2011. Paperback. Condizione libro: New. 2nd Revised edition. 244 x 188 mm. Language: English . Brand New Book. With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. * New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end * Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months * Completely updated gallery allows the reader to build on various models. Codice libro della libreria AAZ9780240815824

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 33,47
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

8.

Andrew Gahan
Editore: Focal Press (2011)
ISBN 10: 0240815823 ISBN 13: 9780240815824
Nuovi Quantità: 5
Da
Books2Anywhere
(Fairford, GLOS, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Focal Press, 2011. PAP. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria GB-9780240815824

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 23,40
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 10,38
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

9.

Gahan, Andrew
Editore: Focal Press (2011)
ISBN 10: 0240815823 ISBN 13: 9780240815824
Nuovi Brossura Quantità: 5
Da
Ria Christie Collections
(Uxbridge, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Focal Press, 2011. Condizione libro: New. book. Codice libro della libreria ria9780240815824_rkm

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 30,57
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,85
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

10.

Gahan, Andrew
Editore: Taylor and Francis (2011)
ISBN 10: 0240815823 ISBN 13: 9780240815824
Nuovi Quantità: > 20
Da
Paperbackshop-US
(Commerce, GA, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Taylor and Francis, 2011. PAP. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria VT-9780240815824

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 30,99
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,68
In U.S.A.
Destinazione, tempi e costi

Vedi altre copie di questo libro

Vedi tutti i risultati per questo libro