3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling: 2

Valutazione media 4,4
( su 5 valutazioni fornite da GoodReads )
 
9780240816067: 3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling: 2

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ).  Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art.  Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art).

Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.  Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.  Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. 

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

L'autore:

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

Contenuti:

3ds Max Modeling for Games - VOLUME II

Insider's Guide to Stylized Game Character, Vehicle, and Environment Modeling

**ALL TECHNIQUES, TUTORIALS BELOW WILL FEATURE STYLIZED (COMIC-STYLE) ART.  THIS IS THE DISTINCTION BETWEEN VOLUME I (WHICH OFFER REALISTIC STYLE ART).

Chapter 1 - Introduction to 3dsmax (20-30 pages)

  • User Interface
  • Primitives
  • Viewports
  • Projects
  • Load & Save

Chapter 2 - Basics of Modeling and Texturing (20-30 pages)

  • Creating a box asset
  • Creating simple texture maps
  • Creating texture maps from photographs
  • Cleaning up images in Photoshop
  • Mapping
  • UV Unwrap
  • Editing UV's
  • Render settings and quick renders
  • Saving and organizing your work 

Chapter 3 - Low Poly Modeling Techniques continued (20-30 pages)

  • Modeling a simple object
  • Extrude, Bevel, etc
  • Graphite modeling tools

Chapter 4 - Low Poly Vehicle (80 pages)

  • Using blueprints and concept art work
  • Modeling techniques
  • Materials and mapping
  • Rendering

Chapter 5 - Low Poly Character (80 pages)

  • Using blueprints and concept art work
  • Modeling techniques
  • Materials and mapping
  • Rendering

Gallery (20 pages)

Chapter 6 - Creating Trees and Foliage (30 pages)

  • Different approaches for different uses
  • Modelling
  • Texture creation

Chapter 7 - Low poly Environment (80 pages)

  • Planning the scene
  • Blocking out in 3D
  • To detail or not to detail
  • Unwrapping
  • Creating texture maps
  • Lighting
  • Rendering

Chapter 8 - Normal Map creation in detail (20-30 pages)

  • Creating normal maps from high poly assets
  • Baking maps
  • Types of normal map
  • Tangents based normal maps in detail

Chapter 9 - Ambient Occlusion in detail (10-20 pages)

Chapter 10 - Portfolio creation and Interview (10 pages)

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

I migliori risultati di ricerca su AbeBooks

1.

Gahan, Andrew
ISBN 10: 0240816064 ISBN 13: 9780240816067
Nuovi Quantità: 2
Da
BWB
(Valley Stream, NY, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Condizione libro: New. Depending on your location, this item may ship from the US or UK. Codice libro della libreria 97802408160670000000

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 29,12
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

2.

Gahan, Andrew
Editore: Taylor & Francis Ltd (2011)
ISBN 10: 0240816064 ISBN 13: 9780240816067
Nuovi Brossura Prima edizione Quantità: 1
Valutazione libreria
[?]

Descrizione libro Taylor & Francis Ltd, 2011. Condizione libro: New. 2011. 1st Edition. Paperback. There's a trend towards sylized, comic-style art, with the wave of 3D movies (a la Pixar ). This title covers stylized comic-style art. It offers modeling techniques, specifically cartoon style - think Pixar. Num Pages: 380 pages, 400 colour illustrations. BIC Classification: UGG; UGK. Category: (P) Professional & Vocational. Dimension: 246 x 191 x 23. Weight in Grams: 948. . . . . . . Codice libro della libreria V9780240816067

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 33,51
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Irlanda a: U.S.A.
Destinazione, tempi e costi

3.

Andrew Gahan
Editore: Taylor Francis Ltd, United Kingdom (2012)
ISBN 10: 0240816064 ISBN 13: 9780240816067
Nuovi Paperback Quantità: 1
Da
The Book Depository US
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Taylor Francis Ltd, United Kingdom, 2012. Paperback. Condizione libro: New. 244 x 188 mm. Language: English . Brand New Book. There s a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website ( is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what s hot and what s not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. Codice libro della libreria AAZ9780240816067

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 34,74
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

4.

Andrew Gahan
Editore: Taylor Francis Ltd, United Kingdom (2012)
ISBN 10: 0240816064 ISBN 13: 9780240816067
Nuovi Paperback Quantità: 1
Da
The Book Depository
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Taylor Francis Ltd, United Kingdom, 2012. Paperback. Condizione libro: New. 244 x 188 mm. Language: English . Brand New Book. There s a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website ( is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what s hot and what s not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. Codice libro della libreria AAZ9780240816067

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 34,92
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

5.

Gahan, Andrew
Editore: Taylor & Francis Ltd
ISBN 10: 0240816064 ISBN 13: 9780240816067
Nuovi Brossura Quantità: 1
Da
Kennys Bookstore
(Olney, MD, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Taylor & Francis Ltd. Condizione libro: New. 2011. 1st Edition. Paperback. There's a trend towards sylized, comic-style art, with the wave of 3D movies (a la Pixar ). This title covers stylized comic-style art. It offers modeling techniques, specifically cartoon style - think Pixar. Num Pages: 380 pages, 400 colour illustrations. BIC Classification: UGG; UGK. Category: (P) Professional & Vocational. Dimension: 246 x 191 x 23. Weight in Grams: 948. . . . . . Books ship from the US and Ireland. Codice libro della libreria V9780240816067

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 35,41
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

6.

Andrew Gahan
Editore: Taylor & Francis Ltd 2011-12-29, Oxford (2011)
ISBN 10: 0240816064 ISBN 13: 9780240816067
Nuovi paperback Quantità: 5
Da
Blackwell's
(Oxford, OX, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Taylor & Francis Ltd 2011-12-29, Oxford, 2011. paperback. Condizione libro: New. Codice libro della libreria 9780240816067

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 30,59
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 5,35
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

7.

Gahan, Andrew
ISBN 10: 0240816064 ISBN 13: 9780240816067
Nuovi Quantità: 14
Da
Paperbackshop-US
(Wood Dale, IL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro 2011. PAP. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria VT-9780240816067

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 32,53
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,66
In U.S.A.
Destinazione, tempi e costi

8.

Andrew Gahan
Editore: Focal Press (2011)
ISBN 10: 0240816064 ISBN 13: 9780240816067
Nuovi Quantità: 1
Da
Books2Anywhere
(Fairford, GLOS, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Focal Press, 2011. PAP. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria GB-9780240816067

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 25,49
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 10,70
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

9.

Andrew Gahan
ISBN 10: 0240816064 ISBN 13: 9780240816067
Nuovi Paperback Quantità: 1
Da
Ria Christie Collections
(Uxbridge, Regno Unito)
Valutazione libreria
[?]

Descrizione libro Paperback. Condizione libro: New. Not Signed; There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this ne. book. Codice libro della libreria ria9780240816067_rkm

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 32,90
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 4,15
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

10.

Gahan, Andrew
ISBN 10: 0240816064 ISBN 13: 9780240816067
Nuovi Quantità: 1
Da
GreatBookPrices
(Columbia, MD, U.S.A.)
Valutazione libreria
[?]

Descrizione libro Condizione libro: New. Codice libro della libreria 12725704-n

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 37,35
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 2,42
In U.S.A.
Destinazione, tempi e costi

Vedi altre copie di questo libro

Vedi tutti i risultati per questo libro