Codename Revolution: The Nintendo Wii Platform

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9780262016803: Codename Revolution: The Nintendo Wii Platform

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming--which eventually led to the release of Sony's Move and Microsoft's Kinect--to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

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1.

Steven E. Jones, George K. Thiruvathukal
Editore: MIT Press Ltd, United States (2012)
ISBN 10: 026201680X ISBN 13: 9780262016803
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Descrizione libro MIT Press Ltd, United States, 2012. Hardback. Condizione libro: New. 229 x 155 mm. Language: English . Brand New Book. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or Wiimote ) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what s on the screen to what s happening in physical space. This book describes the Wii s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii s revolution in mimetic interface gaming -- which eventually led to the release of Sony s Move and Microsoft s Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Codice libro della libreria AAU9780262016803

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Steven E. Jones, George K. Thiruvathukal
Editore: MIT Press Ltd, United States (2012)
ISBN 10: 026201680X ISBN 13: 9780262016803
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Descrizione libro MIT Press Ltd, United States, 2012. Hardback. Condizione libro: New. 229 x 155 mm. Language: English . Brand New Book. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or Wiimote ) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what s on the screen to what s happening in physical space. This book describes the Wii s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii s revolution in mimetic interface gaming -- which eventually led to the release of Sony s Move and Microsoft s Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Codice libro della libreria AAU9780262016803

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Descrizione libro MIT Press. Condizione libro: New. Brand New. Codice libro della libreria 026201680X

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Descrizione libro MIT Press Ltd. Hardback. Condizione libro: new. BRAND NEW, Codename Revolution: The Nintendo Wii Platform, Steven E. Jones, George K. Thiruvathukal, The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming -- which eventually led to the release of Sony's Move and Microsoft's Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Codice libro della libreria B9780262016803

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Descrizione libro Condizione libro: New. Depending on your location, this item may ship from the US or UK. Codice libro della libreria 97802620168030000000

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Jones, Steven E.; Thiruvathukal, George K.
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Descrizione libro MIT Press Ltd, 2012. Condizione libro: New. Series: Platform Studies. Num Pages: 216 pages, 7 b&w illus. BIC Classification: JFCA; UD. Category: (P) Professional & Vocational. Dimension: 239 x 168 x 18. Weight in Grams: 432. . 2012. Hardcover. . . . . . Codice libro della libreria V9780262016803

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Jones, Steven E.; Thiruvathukal, George K.
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Descrizione libro MIT Press Ltd. Condizione libro: New. Series: Platform Studies. Num Pages: 216 pages, 7 b&w illus. BIC Classification: JFCA; UD. Category: (P) Professional & Vocational. Dimension: 239 x 168 x 18. Weight in Grams: 432. . 2012. Hardcover. . . . . Books ship from the US and Ireland. Codice libro della libreria V9780262016803

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Steven E. Jones
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Descrizione libro MIT Press, 2012. HRD. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria BB-9780262016803

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Jones, Steven E.; Thiruvathukal, George K.
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Descrizione libro Mit Pr, 2012. Condizione libro: New. Codice libro della libreria EH9780262016803

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Jones, Steven E.; Thiruvathukal, George K.
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ISBN 10: 026201680X ISBN 13: 9780262016803
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Descrizione libro The MIT Press, 2012. Hardcover. Condizione libro: New. book. Codice libro della libreria 026201680X

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