Codename Revolution: The Nintendo Wii Platform (Platform Studies)

Valutazione media 3,21
( su 14 valutazioni fornite da Goodreads )
 
9780262016803: Codename Revolution: The Nintendo Wii Platform (Platform Studies)

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming -- which eventually led to the release of Sony's Move and Microsoft's Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

About the Author:

Steven E. Jones is Professor of English at Loyola University Chicago. George K. Thiruvathukal is Professor of Computer Science at Loyola University Chicago. Jones and Thiruvathukal are Codirectors of Loyola's Center for Textual Studies and Digital Humanities.

Review:

As a model example of interdisciplinary analysis, Codename Revolution offers a comprehensive guide to the Wii platform, while providing insights into broader interactions between technology, commerce, textual creativity, and cultural practices. A must-read not only for game scholars, but for anyone interested in contemporary media and culture.

(Jason Mittell, Associate Professor of American Studies and Film & Media Culture, Middlebury College)

Codename Revolution is a remarkable look at the history of the Nintendo Wii, at its design, its games, and how it changed our idea of what video games can be.

(Jesper Juul, visiting assistant arts professor, NYU Game Center, author of Half-Real)

...make[s] indispensable contributions to game studies...by exploring the theoretical, economic, and political implications of expanding the idea of a 'platform' to include physical paratexts, communication networks, and cultural environments.

(J.A. Saklofske, Acadia University)

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

I migliori risultati di ricerca su AbeBooks

1.

Thiruvathukal, George K.
Editore: MIT Press
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuovi Quantità: > 20
Da
INDOO
(Avenel, NJ, U.S.A.)
Valutazione libreria
[?]

Descrizione libro MIT Press. Condizione libro: New. Brand New. Codice libro della libreria 026201680X

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 15,10
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 2,98
In U.S.A.
Destinazione, tempi e costi

2.

Jones, Steven E.
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuovi Quantità: > 20
Da
Paperbackshop-US
(Wood Dale, IL, U.S.A.)
Valutazione libreria
[?]

Descrizione libro 2012. HRD. Condizione libro: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Codice libro della libreria TM-9780262016803

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 14,72
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,39
In U.S.A.
Destinazione, tempi e costi

3.

Steven E. Jones, George K. Thiruvathukal
Editore: MIT Press Ltd, United States (2012)
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuovi Rilegato Quantità: 10
Da
Book Depository hard to find
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd, United States, 2012. Hardback. Condizione libro: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or Wiimote ) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what s on the screen to what s happening in physical space. This book describes the Wii s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii s revolution in mimetic interface gaming -- which eventually led to the release of Sony s Move and Microsoft s Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Codice libro della libreria BTE9780262016803

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 19,90
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

4.

Steven E. Jones, George K. Thiruvathukal
Editore: MIT Press Ltd, United States (2012)
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuovi Rilegato Quantità: 1
Da
The Book Depository
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd, United States, 2012. Hardback. Condizione libro: New. Language: English . Brand New Book. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or Wiimote ) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what s on the screen to what s happening in physical space. This book describes the Wii s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space.Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii s revolution in mimetic interface gaming -- which eventually led to the release of Sony s Move and Microsoft s Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Codice libro della libreria AAU9780262016803

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 20,13
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

5.

Steven E. Jones, George K. Thiruvathukal
Editore: MIT Press Ltd, United States (2012)
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuovi Rilegato Quantità: 1
Da
The Book Depository US
(London, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd, United States, 2012. Hardback. Condizione libro: New. Language: English . Brand New Book. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or Wiimote ) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what s on the screen to what s happening in physical space. This book describes the Wii s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii s revolution in mimetic interface gaming -- which eventually led to the release of Sony s Move and Microsoft s Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Codice libro della libreria AAU9780262016803

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 20,14
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

6.

Steven E. Jones, George K. Thiruvathukal
Editore: MIT Press Ltd
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuovi Rilegato Quantità: 1
Da
THE SAINT BOOKSTORE
(Southport, Regno Unito)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd. Hardback. Condizione libro: new. BRAND NEW, Codename Revolution: The Nintendo Wii Platform, Steven E. Jones, George K. Thiruvathukal, The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming -- which eventually led to the release of Sony's Move and Microsoft's Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Codice libro della libreria B9780262016803

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 14,68
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 7,61
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

7.

Jones, Steven E.; Thiruvathukal, George K.
Editore: MIT Press Ltd (2012)
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuovi Rilegato Quantità: 1
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd, 2012. Condizione libro: New. Series: Platform Studies. Num Pages: 216 pages, 7 b&w illus. BIC Classification: JFCA; UD. Category: (P) Professional & Vocational. Dimension: 239 x 168 x 18. Weight in Grams: 432. . 2012. Hardcover. . . . . . Codice libro della libreria V9780262016803

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 22,55
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
Da: Irlanda a: U.S.A.
Destinazione, tempi e costi

8.

Steven E. Jones, George K Thiruvathukal
Editore: The MIT Press 2012-03-20, Cambridge, Mass. (2012)
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuovi Rilegato Quantità: 1
Da
Blackwell's
(Oxford, OX, Regno Unito)
Valutazione libreria
[?]

Descrizione libro The MIT Press 2012-03-20, Cambridge, Mass., 2012. hardback. Condizione libro: New. Codice libro della libreria 9780262016803

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 19,41
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 3,28
Da: Regno Unito a: U.S.A.
Destinazione, tempi e costi

9.

Jones, Steven E.; Thiruvathukal, George K.
Editore: MIT Press Ltd
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuovi Rilegato Quantità: 1
Da
Kennys Bookstore
(Olney, MD, U.S.A.)
Valutazione libreria
[?]

Descrizione libro MIT Press Ltd. Condizione libro: New. Series: Platform Studies. Num Pages: 216 pages, 7 b&w illus. BIC Classification: JFCA; UD. Category: (P) Professional & Vocational. Dimension: 239 x 168 x 18. Weight in Grams: 432. . 2012. Hardcover. . . . . Books ship from the US and Ireland. Codice libro della libreria V9780262016803

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 23,58
Convertire valuta

Aggiungere al carrello

Spese di spedizione: GRATIS
In U.S.A.
Destinazione, tempi e costi

10.

Steven E. Jones
Editore: Mit University Press Group Ltd (2012)
ISBN 10: 026201680X ISBN 13: 9780262016803
Nuovi Rilegato Quantità: 1
Da
Valutazione libreria
[?]

Descrizione libro Mit University Press Group Ltd, 2012. Condizione libro: New. Codice libro della libreria EH9780262016803

Maggiori informazioni su questa libreria | Fare una domanda alla libreria

Compra nuovo
EUR 21,35
Convertire valuta

Aggiungere al carrello

Spese di spedizione: EUR 2,99
Da: Germania a: U.S.A.
Destinazione, tempi e costi

Vedi altre copie di questo libro

Vedi tutti i risultati per questo libro