Raising the Stakes: E-Sports and the Professionalization of Computer Gaming

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9780262017374: Raising the Stakes: E-Sports and the Professionalization of Computer Gaming

Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

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T. L. Taylor
Editore: MIT Press Ltd, United States (2012)
ISBN 10: 0262017377 ISBN 13: 9780262017374
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Descrizione libro MIT Press Ltd, United States, 2012. Hardback. Condizione libro: New. 231 x 157 mm. Language: English . Brand New Book. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player s attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player s path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play. Codice libro della libreria AAU9780262017374

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T. L. Taylor
Editore: MIT Press Ltd
ISBN 10: 0262017377 ISBN 13: 9780262017374
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Descrizione libro MIT Press Ltd. Hardback. Condizione libro: new. BRAND NEW, Raising the Stakes: E-Sports and the Professionalization of Computer Gaming, T. L. Taylor, Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play. Codice libro della libreria B9780262017374

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Taylor, T. L.
Editore: MIT Press Ltd (2012)
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Descrizione libro MIT Press Ltd, 2012. Condizione libro: New. Num Pages: 336 pages, 29 halftones. BIC Classification: JFCA; JHBS; WDM. Category: (P) Professional & Vocational. Dimension: 230 x 162 x 24. Weight in Grams: 582. . 2012. 1st Edition, 1st Printing. Hardcover. . . . . . Codice libro della libreria V9780262017374

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T. L. Taylor
Editore: MIT Press Ltd, United States (2012)
ISBN 10: 0262017377 ISBN 13: 9780262017374
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Descrizione libro MIT Press Ltd, United States, 2012. Hardback. Condizione libro: New. 231 x 157 mm. Language: English . Brand New Book. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player s attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player s path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play. Codice libro della libreria AAU9780262017374

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Taylor, T. L.
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Descrizione libro MIT Press Ltd. Condizione libro: New. Num Pages: 336 pages, 29 halftones. BIC Classification: JFCA; JHBS; WDM. Category: (P) Professional & Vocational. Dimension: 230 x 162 x 24. Weight in Grams: 582. . 2012. 1st Edition, 1st Printing. Hardcover. . . . . Books ship from the US and Ireland. Codice libro della libreria V9780262017374

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Descrizione libro Condizione libro: New. Depending on your location, this item may ship from the US or UK. Codice libro della libreria 97802620173740000000

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Descrizione libro MIT PRESS, United States, 2012. Hardcover. Condizione libro: New. HARDCOVER Legendary independent bookstore online since 1994. Reliable customer service and no-hassle return policy. New Arrivals. Book: NEW, New. Bookseller Inventory # 01978026201737400. Codice libro della libreria 01978026201737400

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Descrizione libro MIT Press, 2012. HRD. Condizione libro: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Codice libro della libreria BB-9780262017374

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T L Taylor
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Descrizione libro Hardback. Condizione libro: New. Not Signed; Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of. book. Codice libro della libreria ria9780262017374_rkm

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Descrizione libro Mit Pr, 2012. Condizione libro: New. Codice libro della libreria EH9780262017374

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