How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.
This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
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Richard Lemarchand, a game designer who worked in the videogame industry for more than twenty years, is Associate Professor in the USC Games program at the University of Southern California. Among many other projects, he led or co-led the design of all three games in the PlayStation 3 Uncharted series, including the award-winning Uncharted 2: Among Thieves.
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish-from conceptualizing and designing to building, playtesting, and iterating-while avoiding the uncontrolled overwork known among developers as "crunch." Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases-ideation, preproduction, full production, and post-production-that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game. "Authored by one of the most prominent game designers in the world, A Playful Production Process teaches people how to develop interactive media in a productive and healthy manner"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9780262045513
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Da: INDOO, Avenel, NJ, U.S.A.
Condizione: New. Codice articolo 9780262045513
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Da: INDOO, Avenel, NJ, U.S.A.
Condizione: As New. Unread copy in mint condition. Codice articolo RH9780262045513
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Da: PBShop.store UK, Fairford, GLOS, Regno Unito
HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo GB-9780262045513
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 42437106-n
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Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Hardback. Condizione: New. Codice articolo LU-9780262045513
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condizione: New. 2021. Hardback. . . . . . Codice articolo V9780262045513
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Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. Codice articolo 379244236
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Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Codice articolo 26384659731
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Da: Rarewaves.com USA, London, LONDO, Regno Unito
Hardback. Condizione: New. Codice articolo LU-9780262045513
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