A Casual Revolution: Reinventing Video Games and Their Players

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9780262517393: A Casual Revolution: Reinventing Video Games and Their Players

We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.

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Juul, Jesper
ISBN 10: 0262517396 ISBN 13: 9780262517393
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Descrizione libro MIT Press. Condizione libro: New. Brand New. Codice libro della libreria 0262517396

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Jesper Juul
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Descrizione libro MIT Press Ltd, United States, 2012. Paperback. Condizione libro: New. 218 x 145 mm. Language: English . Brand New Book. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today s casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Codice libro della libreria AAS9780262517393

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Jesper Juul
Editore: MIT Press Ltd, United States (2012)
ISBN 10: 0262517396 ISBN 13: 9780262517393
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Descrizione libro MIT Press Ltd, United States, 2012. Paperback. Condizione libro: New. 218 x 145 mm. Language: English . Brand New Book. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today s casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Codice libro della libreria AAS9780262517393

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ISBN 10: 0262517396 ISBN 13: 9780262517393
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Descrizione libro The MIT Press. PAPERBACK. Condizione libro: New. 0262517396 Brand New Book. Ships from the United States. 30 Day Satisfaction Guarantee!. Codice libro della libreria 15853096

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Jesper Juul
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ISBN 10: 0262517396 ISBN 13: 9780262517393
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Descrizione libro MIT Press Ltd 2012-03-02, Cambridge, Mass., 2012. paperback. Condizione libro: New. Codice libro della libreria 9780262517393

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Descrizione libro Condizione libro: New. Depending on your location, this item may ship from the US or UK. Codice libro della libreria 97802625173930000000

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Descrizione libro MIT Press Ltd, 2012. Condizione libro: New. 2012. 1st Ed. Paperback. How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. Num Pages: 264 pages, 102 halftones, 7 line drawings, 2 tables. BIC Classification: PDR; UDX. Category: (P) Professional & Vocational. Dimension: 146 x 220 x 14. Weight in Grams: 344. . . . . . . Codice libro della libreria V9780262517393

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Descrizione libro MIT Press Ltd. Condizione libro: New. 2012. 1st Ed. Paperback. How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. Num Pages: 264 pages, 102 halftones, 7 line drawings, 2 tables. BIC Classification: PDR; UDX. Category: (P) Professional & Vocational. Dimension: 146 x 220 x 14. Weight in Grams: 344. . . . . . Books ship from the US and Ireland. Codice libro della libreria V9780262517393

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Descrizione libro MIT Press Ltd. Paperback. Condizione libro: new. BRAND NEW, A Casual Revolution: Reinventing Video Games and Their Players, Jesper Juul, We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Codice libro della libreria B9780262517393

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