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Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL:International Edition - Brossura

 
9780273752264: Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL:International Edition

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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics once rare, complicated, and comparatively expensive are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (R), 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics.

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L'autore

Edward Angel is a professor of computer science, electrical and computer engineering, and media arts at the University of New Mexico. He holds a PhD from the University of Southern California and a BS in engineering from the California Institute of Technology. He is also the director of Art, Research, Technology, and Science Laboratory (ARTS Lab) and the Arts Technology Center at the University of New Mexico. He is the author of Interactive Computer Graphics and OpenGL: A Primer.

Dave Shreiner is a computer graphics specialist at ARM, Inc. He's been working with OpenGL since its inception at Silicon Graphics Computer Systems (SGI). During his 15-year tenure at SGI, he authored the first commercial OpenGL training course, co-authored the OpenGL programming guide and reference manuals, and engineered OpenGL drivers for a multitude of different systems.

Dave's been working in the computer graphics industry for the past two decades, where he's authored applications for flight simulators, scientific visualization, production animation, and numerous other disciplines. Also passionate about educating programmers about OpenGL and computer graphics, he's presented lectures and short courses at conference world wide, including SIGGRAPH and the Games Developer Conference.

Product Description

Book by Angel Edward

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  • EditoreFinancial Times Prentice Hall
  • Data di pubblicazione2011
  • ISBN 10 027375226X
  • ISBN 13 9780273752264
  • RilegaturaCopertina flessibile
  • LinguaInglese
  • Numero edizione1
  • Numero di pagine760

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9780132545235: Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl

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ISBN 10:  0132545233 ISBN 13:  9780132545235
Casa editrice: Pearson College Div, 2011
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Edward Angel
Editore: Pearson Custom Publishing, 2011
ISBN 10: 027375226X ISBN 13: 9780273752264
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Condizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Codice articolo Z1-T-023-01501

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Edward Angel
Editore: Pearson Custom Publishing, 2011
ISBN 10: 027375226X ISBN 13: 9780273752264
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Condizione: acceptable. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Acceptable condition! Any other included accessories are also in Acceptable condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear such as cover tears discoloration, staining, marks, scuffs, etc. All pages intact. Codice articolo GWSVV.027375226X.A

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