OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition) - Brossura

Shreiner, Dave

 
9780321173836: OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition)

Sinossi

OpenGL is a powerful software interface used to produce high-quality comptuer graphics. The OpenGL Reference Manual, referred to commonly by programmers as "The Blue Book", provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition will describe all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL ARB extensions. Some of the new features in the core library include cube-mapped texture mapping, multi-texturing, mutli-sampled anti-aliasing, depth-texturing and shadows, and advanced texture application modes. Most importantly, the ARB vertex and fragment program extension (commonly referred to as "shaders") will be introduced. Many new example programs and color slides have been incorporated as well. As with all of the previous editions, this one was developed under the auspices of the OpenGL Architecture Review Board, an industry consortium responsible for guiding the evolution of OpenGL, and written by one of the most influential developers in the field. Any developer incorporating graphics into his or her programs will want a copy of this authoritative guide.

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Informazioni sull?autore

DAVE SHREINER is an OpenGL engineer at SGI, where he's been working with OpenGL since its conception and with computer graphics for more than fifteen years. Dave regularly presents at SIGGRAPH and other conferences worldwide, and is coauthor of OpenGL Programming Guide (Addison-Wesley), now in its fourth edition.

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