Provides a collection of articles that covers techniques of graphics programming, including such topics as natural effects, lighting, image processing, and materials.
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Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.
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Da: HPB-Red, Dallas, TX, U.S.A.
Hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Codice articolo S_481218549
Quantità: 1 disponibili
Da: Blindpig Books, Salt lake city, UT, U.S.A.
hardcover. Condizione: Fair. As pictured. Corner torn from flyleaf and htp. Some wear. Very readable copy. Codice articolo 26-05-31-sv-217-jm
Quantità: 1 disponibili
Da: Moe's Books, Berkeley, CA, U.S.A.
Hardcover. Condizione: Very good. Very good condition. Binding is tight. Pages are clean and unmarked. Codice articolo 2053912
Quantità: 1 disponibili
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
Paperback. Condizione: Very Good. GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.FULL COLOR THROUGHOUT!This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout.Eric Haines, Author of Real-Time RenderingGPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful.Tim Sweeney, Lead Programmer of Unreal at Epic GamesGPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in todays graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.Major topics covered include:Natural effectsLighting and shadowsMaterialsImage processingPerformance and practicalitiesBeyond triangles Contributors are from the following universities and corporations:Alias SystemsBrown UniversityCroteamCyan WorldsHochschule BremenIndustrial Light & MagiciXBT.comMonolith ProductionsNew York UniversityNovaramaNVIDIAParalelo ComputacaoPiranha BytesPixar Animation StudiosSiemens Medical SolutionsSoftimage Co.Softlab-NSKSony Pictures ImageworksStanford UniversityUC DavisUNC-Chapel HillUniversitat Pompeu FabraUniversity of UtahUniversity of Waterloo The accompanying CD-ROM includes complementary examples and sample programs. . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Codice articolo GOR005664433
Quantità: 1 disponibili
Da: YESIBOOKSTORE, MIAMI, FL, U.S.A.
hardcover. Condizione: As New. Codice articolo 0321228324-VB
Quantità: 1 disponibili
Da: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Germania
Condizione: gut. 2004. GPU Gems, w. CD-ROM: Programming Techniques, Tips and Tricks for Real-Time Graphics. Foreword by David Kirk In englischer Sprache. pages. Codice articolo BN344955
Quantità: 1 disponibili
Da: GoldBooks, Denver, CO, U.S.A.
Hardcover. Condizione: new. New Copy. Customer Service Guaranteed. Codice articolo 34R53_88_0321228324
Quantità: 1 disponibili
Da: thebookforest.com, San Rafael, CA, U.S.A.
Condizione: New. Supporting Bay Area Friends of the Library since 2010. Well packaged and promptly shipped. Codice articolo BAY_24_SH_020093
Quantità: 1 disponibili